New Recourse, New Structures, New Additions
New Addition - Extend Village Area To 60 X 60
New Recourse - Fire
New Structure - Fire Site
The Fire Site Creates Fire For You Base, But Does Need To Be Charged With A Recourse.
This Can Be Charged With Any Recourse... Here Are Some Stats
Fire Site Level 1 - Requires Level 5 Town Hall
Cost - 400000 Gold
Time To Build - 1 Day
22 Hours With Decrease Build/Upgrade Time Level 1
18 Hours With Decrease Build/Upgrade Time Level 2
16 Hours With Decrease Build/Upgrade Time Level 3
Fire Site Level 2 - Requires Level 6 Town Hall
Cost - 500000 Gold
Time To Upgrade - 2 Days
1 Day 22 Hours With Decrease Build/Upgrade Time Level 1
1 Day 18 Hours With Decreaee Build/Upgrade Time Level 2
1 Day 16 Hours With Decrease Build/Upgrade Time Level 3
Fire Site Level 3 - Requires Level 7 Town Hall (Can Be Loaded With Dark Elixier, When You Have The Sufficient Amount)
Cost - 1.2 Million Gold... Time To Upgrade - 3 Days
Fire Site Level 4 - Requires Level 8 Town Hall (Can Be Loaded With Dark Elixier, When You Have The Sufficient Amount)
Cost - 2.5 Million Gold... Time To Upgrade - 4 Days
Level 1
Gold..
Fire Generated Per Hour - 1500
Lasts For - 3 Hours
To Load With Gold - 5000
Elixier..
Fire Generated Per Hour - 1500
Lasts For - 5 Hours
To Load With Elixier - 7000
Dark Elixier..
Fire Generated Per Hour - 3000
Lasts For - 8 Hours
To Load With Dark Elixier - 6000
Level 2
Gold...
Fire Generated Per Hour - 2000
Lasts For - 3 Hours
To Load With Gold - 6000
Elixier...
Fire Generated Per Hour - 2000
Lasts For - 5 Hours
To Load With Elixier - 8000
Dark Elixier...
Fire Generated Per Hour - 4000
Lasts For - 8 Hours
To Load With Dark Elixier - 8000
Level 3
Gold...
Fire Generated Per Hour - 2500
Lasts For - 3 Hours
To Load With Gold - 7000
Elixier...
Fire Generated Per Hour - 2500
Lasts For - 5 Hours
To Load With Elixier - 9000
Dark Elixier...
Fire Generated Per Hour - 5000
Lasts For - 8 Hours
To Load With Dark Elixier - 10000
Level 4
Gold...
Fire Generated Per Hour - 3000
Lasts For - 3 Hours
To Load With Gold - 8000
Elixier...
Fire Generated Per Hour - 3000
Lasts For - 5 Hours
To Load With Elixier - 10000
Dark Elixier...
Fire Generated Per Hour - 6000
Lasts For - 8 Hours
To Load With Dark Elixier - 12000
New Previous Edit.
Oil Tower.
Old Age Oil Tower That Pours Over Surrounding Units.
This Can Be Loaded With Dark Elixier And Fire.
Normally Its Loaded With Dark Elixier. But When Also Loaded With Fire, It Will Add A Small Increased Damage.
To Build - 3 Million Gold - Requires Town Hall Level 7
To Upgrade - 5 Million Gold - Requires Town Hall Level 8
To Upgrade - 6 Million Gold - Requires Town Hall Level 9
Level 1
Damage (Without Fire) - 5
Damage (With Fire) - 8
Radius - 90 Degrees
Type - Splash
DE - 150
Fire - 300
Level 2
Damage (Without Fire) - 7
Damage (With Fire) -12
Radius - 180 Degrees
Type - Splash
DE - 3000
Fire - 6000
Level 3
Damage (Without Fire) -10
Damage (With Fire) - 17
Radius - 360 Degrees
Type - Splash
DE - 6000
Fire - 10000
Fire Storage
This Obviously Holds Fire That Is Collected From Your Sites.
Level 1
Can Hold - 50000 Fire
Hitpoints - 1500
Level 2
Can Hold - 100000 Fire
Hitpoints - 2500
3000 With Increased Storage Hitpoints Level 1
3500 With Increased Storage Hitpoints Level 2
4000 With Increased Storage Hitpoints Level 3
Level 3
Can Hold - 150000 Fire
Hitpoints - 3500
4000 With Increased Storage Hitpoints Level 1
4500 With Increased Storage Hitpoints Level 2
5000 With Increased Storage Hitpoints Level 3
Level 4
Can Hold - 200000 Fire
Hitpoints - 5000
5500 With Increased Storage Hitpoints Level 1
6000 With Increased Storage Hitpoints Level 2
6500 With Increased Storage Hitpoints Level 3
Apperances Of So Far Additions.
Fire Site - A Small Pit, With Little Valleys That The Recourse You Filled It With Flow Down. Straight Into A Fire. This Site Will Be Read All Over.
Oil Tower - A Small Fairly Tall Tower With Liitle Gaps In Walls, Where Small People Stand, Holding The Pots Of Oil.. This Structure Will Be Black, With Strips Of Red.
Fire Storage - A Tall Old Age Barrel, That Will Be Brown.
Blacksmith - A Concrete Like Building With Smoke Pouring Out Of A Hole.
Fire Factory - Similar To The Spell Factory, Only With Fire Burning Up The Sides.
Fire Worker - A Man In A Helmet
Fire Workers Hut - A Builders Hut Only Red
New Personell.
Fire Worker - He Will Be Used To Create Fire Spells, And Work The Fire Barracks. He Will Also Upgrade All Structures To Do With Fire. (Including Inferno Tower, Oil Tower). They Will Live In Small Builders Like Hut.
Jobs.
Builds
Inferno Tower, Oil Tower, Fire Site, Fire Storage, Fire Factory
Upgrades
Inferno Tower Level 2
Oil Tower Level 2
Oil Tower Level 3
Fire Site Level 2
Fire Site Level 3
Fire Site Level 4
Fire Storage Level 2
Fire Storage Level 3
Fire Storage Level 4
Fire Factory Level 2
Activities
Create Spells, Load Fire Site, Load Oil Tower, Load Inferno Tower.
New Structure - Blacksmith
This Building Will Improve Structure Stats. Also Builders Stats.
Level 1 Armoury
Requires Level 5 Town Hall
250K Gold To Build
1 Day
Techs That Can Be Researched.
Increase Fire Production - Level 1
Cost - 350K Elixier
320K Elixier With Decrease Prices Level 1
302.5K Elixier With Decrease Prices Level 2
280K Elixier With Decrease Prices Level 3
Time - 1 Day
22 Hours With Decrease Research Time Level 1
18 Hours With Decrease Research Time Level 2
16 Hours With Decrease Research Time Level 3
Increase Elixier Production - Level 1
Cost - 350K Elixier
320K Elixier With Decrease Prices Level 1
302.5K Elixier With Decrease Prices Level 2
280K Elixier With Decrease Prices Level 3
Time - 1 Day
22 Hours With Decrease Research Time Level 1
18 Hours With Decrease Research Time Level 2
16 Hours With Decrease Research Time Level 3
Increase Gold Production - Level 1
Cost - 350K Elixier
320K Elixier With Decrease Prices Level 1
302.5K Elixier With Decrease Prices Level 2
280K Elixier With Decrease Prices Level 3
Time - 1 Day
22 Hours With Decrease Research Time Level 1
18 Hours With Decrease Research Time Level 2
16 Hours With Decrease Research Time Level 3
Level 2 Armoury
Requires Town Hall Level 6
750K Gold
2 Day
Increase Fire Production - Level 2
Cost - 500K
450K Elixier With Decrease Prices Level 1
425K Elixier With Decrease Prices Level 2
400K Elixier With Decrease Prices Level 3
Time - 2 Days
1 Day 22 Hours With Decrease Research Time Level 1
1 Day 18 Hours With Decrease Research Time Level 2
1 Day 16 Hours With Decrease Research Time Level 3
Increase Elixier Prodcution - Level 2
Cost - 500K
450K Elixier With Decrease Prices Level 1
425K Elixier With Decrease Prices Level 2
400K Elixier With Decrease Prices Level 3
Time - 2 Days
1 Day 22 Hours With Decrease Research Time Level 1
1 Day 18 Hours With Decrease Research Time Level 2
1 Day 16 Hours With Decrease Research Time Level 3
Increase Gold Production - Level 2
Cost - 500K
450K Elixier With Decrease Research Prices Level 1
425K Elixier With Decrease Recearch Prices Level 2
400K Elixier With Decrease Research Prices Level 3
Time - 2 Days
1 Day 22 Hours With Decrease Research Time Level 1
1 Day 18 Hours With Decrease Research Time Level 2
1 Day 16 Hours With Decrease Research Time Level 3
Decrease Build/Upgrade Time - Level 1
Cost
400K Elixier
360K Elixier With Decrease Research Prices Level 1
340K Elixier With Decrease Research Prices Level 2
320K Elixier With Decrease Research Prices Level 3
Time
1 Day
1 Day 22 Hours With Decrease Research Time Level 1
1 Day 18 Hours With Decrease Research Time Level 2
1 Day 16 Hours With Decrease Research Time Level 3
Decrease Research Time - Level 1
Cost
400K Elixier
360K Elixier With Decrease Research Prices Level 1
340K Elixier With Decrease Research Prices Level 2
320K Elixier With Decrease Research Prices Level 3
Time
1 Day
Level 3 Armoury
Requires Level 7 Town Hall
1 Million Gold
3 Days
2 Days 22 Hours With Decrease Build/Upgrade Time Level 1
Decrease Build/Upgrade Time - Level 2
Cost - 600K Elixier
540K Elixier With Decrease In Research Prices Level 1
510K Elixier With Decrease In Research Prices Level 2
480K Elixier With Decrease In Research Prices Level 3
Time - 2 Day
1 Day 22 Hours With Decrease Research Time Level 1
1 Day 18 Hours With Decrease Research Time Level 2
1 Day 16 Hours With Decrease Research Time Level 3
Decrease Research Time - Level 2
Cost - 600K Elixier
540K Elixier With Decrease In Research Prices Level 1
510K Elixier With Decrease In Research Prices Level 2
480K Elixier With Decrease In Research Prices Level 3
Time - 2 Day
Increase Storage Hitpoints - Level 1
Cost - 500K
450K With Decrease In Research Prices Level 1
425K With Decrease In Research Prices Level 2
400K With Decrease In Research Prices Level 3
Time - 1 Day
22 Hours With Decrease In Research Time
18 Hours With Decrease In Research Time
16 Hours With Decrease In Research Time
Increase Wall Hitpoints - Level 1
Cost - 500K
450K With Decrease In Research Prices Level 1
425K With Decrease In Research Prices Level 2
400K With Decrease In Research Prices Level 3
Time - 1 Day
22 Hours With Decrease In Research Time
18 Hours With Decrease In Research Time
16 Hours With Decrease In Research Time
Decrease In Research Prices - Level 1
Cost - 500K
Time - 1 Day
22 Hours With Decrease In Research Time
18 Hours With Decrease In Research Time
16 Hours With Decrease In Research Time
MORE COMING SOON.... KEEP UPDATED