The problem we have is when troops are OP people just spam all one type of troop. We had it with Witches (mass Witch) and now Valks.
For this trap the defender preselects a troops type to effect. Then when it is triggered it starts to drain the hp of those troops over time. This would be a percentage drain so wouldn't kill low hp troops too quickly.
It would only effect troops already dropped so the skilled attack can uses waves of attacks to negate it.
How is it triggered? Good question maybe a timer or area effect or like the Eagle based on troop drops.
This would stop spamming troops forever, may break the buff-nerf cycle and make people learn different strategies and troop compositions.
Any thoughts?

