I wonder why supercell dosen,t hear cool ideas like this...they always have their own way of making job done
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I wonder why supercell dosen,t hear cool ideas like this...they always have their own way of making job done
Any more thoughts or suggestions?
Creative and clever.
A few notes:
Dark goblins coming out every two minutes. Battles are only 3 minutes long. The time mechanic of battles isn't going to change at all so I'd adjust that.
Regenerating loot at decreased levels is also a questionable idea. I understand maps should be fun, provide a reward and not make you go broke in the process but if they are regenerating it disincentivzes attacking in multiplayer which is cruciall to the game.
I'd also include regular elixir in the dark levels to help cover army costs.
Lastly I'd just caution when updating the OP or flushing out similar ideas that steady streams of CC troops, or however you choose to describe them, will severely alter the how attacks are made. It may be possible to beat them but it also changes the very fundamentals of an attack. So I'd caution restraint on this feature. I mean just look at skelly traps and how OP/ game changing they can be with just a handful available on each base.
Still overall very nice creative and fun feature. Good job. 👍👍
I like it.
A friendly bump so tat supercell reads it
Uhh...read the sticky first
Any more suggestions?