Please fix Wallbreaker AI
Not sure when the change was made but the Wallbreaker AI is incredibly wonky. Please revert back to when Wallbreakers would move to the nearest compartment.
There seems to be some added logic to go to nearest compartment that has buildings near the edge, which makes wall breakers incredibly difficult to predict their movements.
As it stands right now I can drop 6 wall breakers in the exact same place, but if a ranged troop has taken some buildings immediately on the other side of the wall, the wall breakers will move to a completely different location to drop their bomb.