Enhanced Unit Ability: Remedy
[Part 3 of the Enhanced Unit Ability Concept]
Purpose: Late-game balance, unit viability, Inferno countermeasure
Implementation: Academy/Proving Grounds
Primary Beneficiary: Healer
Details: The most common use of the Healer in TH10 or TH11 offensives is the AQ Walk strategy. Otherwise, they are a rare sight. This upgrade would allow healing through the intense burning effect of the Inferno Tower, but at a reduced effectiveness. In other words, whether your units are under the effects of the Inferno or not, they will only receive a percentage of the normal restoration. As with all of my Enhanced Abilities, the User can toggle them on/off before attacking. Chart below:
http://i.imgur.com/pG6ZpyE.jpg
http://i.imgur.com/V13uGIA.jpg
Arguments FOR: (awaiting feedback)
Arguments AGAINST: (awaiting feedback)
Edit: I meant to name it Rejuvenate in the title. Nothing major.