Originally Posted by
LetTheMusicPlay
Quoted for emphasis. (!!!)
Hi Salimyter, I remember reading your longer post in the other thread and being blown away by how insightful, astute, and sharply-articulated it was identifying and describing the psychological dynamic of expectations/messages when it comes to the game, its players and the humble little Roadside Shop. I was a really busy that day, and I put off replying until I lost the post. But now, I want to jump on the chance to applaud your analysis of the situation.
:: ovation :: :o
It's funny, even though I see how the game set-up will lead to these inevitable RSS reactions, I still fall completely in the camp of not wanting uninvited/unknown shoppers in my farm. Sometimes, I see the trap, but there are chocolate chip cookies in the pit, so I jump on in. :o
There are players who play HD with an intensity and single-mindedness that I don't share. It's almost compulsive. Under regular circumstances, that doesn't concern me, and I'd have nothing but benign feelings about how they choose to play.
But when one of these players finds your farm, and finds a way to access your farm over an extended period, and buys almost everything you sell, no matter how you change the frequency or time period of your sale, then it feels incredibly invasive. It's apparent these players have become addicted to visiting your farm hoping for a hit of of a find. In order to buy the way they do, they are hitting up your farm all day every day looking for a fix. And I'm not interested in being turned into someone's personal Hay Day slot machine. It's deeply unpleasant to be exposed to that kind of energy.
When these situations arise, I spend time and energy trying to thwart them. And I spend time and energy in the game trying to avoid them in the first place. And, paradoxically sometimes, when some hyper-intense-shopper gets past my defenses, my repulsion at their behavior actually increases my engagement with the game. (Not always. Sometimes, I just take a break from selling or playing the game at all.) But, I guess energy is energy. And inducing strong feelings in the player -- even negative ones -- can sometimes bind them to the game in unexpected ways.
So, your breakdown of the psychology surround the RSS: it probably is that way by design.
And - even though it may work to a point to stimulate us into playing the game - there's a limit. Anecdotally, I've known quite a few "premium" sellers who have abandoned the game because they just can't take this frustration trap anymore.