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Items/Item Workshop
Items (Name not final) are used in battle similar to spells, you can play them anywhere. Items use gold to make. The reason behind this is in late game gold is usless, other than spending a little in battle or a little to re-arm traps you don't do anything with it, this would fix that. The Item Workshop is where you would make the items to use.
Items:
Scarecrow -" Place this exact replica of a troop, and defences and enemy troops will target it imediatly"
Even if a defence is targeting a troop already it wil switch targets and attack the scarecrow.
Pros: It would be cheap, and not use much space (e.g. 1)
Cons: For an effective distaction you would need alot of them as they have little health.
Signal Flare - "For showing your troops priorities when attacking"
The Signal Flare directs troops to attack whatever is under it, if they do not get there fast enough then they will attack whatever is closest. It does not work on troops who have a favorite target (e.g. Giants or Goblins) They would ignore it as long as their favorite target is still functional.
Pros: Herd troops to attack buildings nearby, or tell them to stop attacking meaningless walls.
Cons: Expensive, it also would take up 2-4 spaces instead of one.
Portable Graveyard - "Waves of skeletons in one easy to acsess area."
Place the PG down and every 5 seconds a skeleton spawns to join the fight.
Pros: Skeleton Apacalipse
Cons: It has low health and is fragile, handle with care.
Any other ideas or sugestions?
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Do you have any graphics for these ideas?
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PG could be a good one (PG also excists in Clash Royale). Signal Flare is something frome Boom Beach, so i think they will not put it in CoC