Some of the best ideas I have seen on the forums so far
I joined the forums at first to post an idea(which I later found out was an awful idea). I made sure I read the sticky, which made me scratch my head. There were so many good ideas in there! Because of this, I spent/spend a lot of time in the Ideas/Feature Requests sub-forum(even though I don't post a lot, because most of the posts would be "read the sticky, this is ruled out"). I have seen a lot of bad ideas, a few good ones, and a tiny amount of great ones. In this post I will put some of the ones I found to be the most impressive ideas. The list may start out small, but I'll add more as I track down the threads that the ideas were in. Also, feel free to put your favorite ideas in here too.(Not new ideas, just ones that have already been posted.) Remember, these are just my opinions. Feel free to share yours :o
A great idea for heroes:
http://forum.supercell.net/showthrea...thout-being-OP
Solution to bad loot:
http://forum.supercell.net/showthrea...oot-deficiency
A great way for clan wars to happen:
http://forum.supercell.net/showthrea...-w-screenshots
Will edit more in here later :p
The best ideas from the sticky IMO:
* Dueling/sandbox/challenge/simulator/sparring battle area
* Village construction mode - easier way to rearrange village, saved layouts
* Clan villages = all clan members contribute, leaders control
* Add more single player levels (permanent ones)
* Add a featured temporary single player map - 1 per week/month/update on a rotating basis.
* Add daily challenges for small rewards - win a raid, use 5 balloons, destroy 5x builders huts, misc stuff
* Add more leadership roles - 2 leaders, or 2 co-leaders, etc
* Separate Elder+ chat tab in-game
* Way to designate sister/feeder/associated clans to link clan chat in a separate tab
* Ability to sort clan info besides trophies: By Donation, level, position, league, etc
* Add viewable player stats - they want similar to Hay Day's farm stats
* A large text area for clan rules that just the clan can see (separate from public clan description)
* Reduce leader message cooldown from 12 hours, increase text space
* Make kick/promote menu for leaders/elders to operate from names in clan chat as well as clan interface
* Make the public clan description text area larger
* Leave attack range circle on upgrading defensive building - to better plan when it's ready
* Modify ammo to include variables: ex: every 5th cannon shot is a freeze ball, or 7th A.Tower projectile is a fire arrow, wiz towers alternate different spells. Different shots carry different attributes, whether slow, fire damage, extra damage to certain troops, etc.
* Upgrade builders huts (we've ruled out multiple builders) but lvl 2 huts for a 5% time decrease?
* Queue upgrades/builds
* Show total training time left above barracks
* Add a second laboratory
* Increase Town Hall resource storage incrementally by level, perhaps 1/2/3/4/5/10/20/30/40/50k?
* Customize troop builds = to order, permanent production, saved queues, etc
* Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
* Ability to select order CC troops deploy (Slide/rearrange icons in CC info screen for sequence?)
* Bonus/award if attacker skips your village - partial payment to you on match fee
* Revenge list indicate online/shielded or currently attackable without having to click each person's button
* Auto request CC troops in clan if you win a defense (Shield didn't activate, still attackable)
* Auto reset/repurchase traps if you win a defense (shield didn't activate, ie still attackable)
* No default troop selected upon entering battle - avoid accidental battle starts
* Back button in matchmaking for accidental "Next" clicks - Perhaps cost double fee to return
* Bonus for x wins in a row: Loot, bonuses, troop modifiers, att or def advantages, other random perks
* When upgrading spells, include increased range, duration, etc not just primary stat
* Control over production order: 5 spell spots, don't combine, allow: 1light, 1rage, 1light, 1heal, 1 light etc
* Click/Hold spells when deploying to display radius/range circle to move around - release to deploy
* Include damage, range, other pertinent info within the "I"/Info button in shop or even on item after bought
* Ability to turn on all def building radius circles at once to check coverage
* Ability to turn on white buffer line's without moving building/decoration
* Add a pause and rewind button to the replays
* Upgrade menu listing all things upgradable
* Swap buildings - drop one on the other, pop-up or double tap to swap if same size
* Add gem use confirmation on all functions
* Allow the iOS Device battery indicator icon to be displayed while in-game
* Add the Attacks/Defenses Won stat (from Leagues) to clan view
* Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12
* Botany Research - Ups spawn rate of obstacles and/or increase in chance/# of gems when removing
* Keep tracking loot even after the gold grab/elixir stealing achievements are 3-starred
* Additional leaderboards based on TH level
* Add ability to play background music while in game natively
* Log gem usage/gains in gamecenter (or in-game) so users can look to see where they went
* Add a small gem reward at each level up, or even every 5 or 10
How about this builder option?
Some of these suggestions are great and others are much needed. How about if I have 2 builders available but only resources for one building upgrade. Why couldn't I put 2 builders one one upgrade and halve the upgrade time? Seems fair.
Village Construction Idea
Wanted to comment on this. If you've checked out the newer game Battle Beach, it's almost an exact replica of Clash of Clans with some tweaks of their own. One of the major differences that I like about it is the option to enter edit mode, where you can edit your base freestyle, and save it when you're done, or cancel if you're not satisfied to go back to how the base was before you started editing. It would save so much frustration when I'm halfway through an edit, then fall asleep or decide I don't like my base. If I fall asleep and my shield runs out, then I'm wide open. With edit mode if the game resets, then your base edit is cancelled.