New Dark Elixer Troop and spells
Necromancer
Necromancer will be a troop/hero that unlocks at th.10+. The Necromancer casts random spells every 5 seconds?? For example; It could cast a blackhole spell which sucks life out of buildings (like the poison spell but for buildings) or heal spell which can heal friendly troops for 10 seconds or friendly buildings for 10 seconds if it is defending ones base. It can have the hp of a witch (perhaps) and the damage of a wall breaker (ranged attack between casting spells).
Blackhole and Tsunami spells
Blackhole spell; this spell as described in the above troop idea, damages buildings (and troops...) The blackhole spell is like the poison spell and earthquake spell but lasts longer as such... It sucks hp from its targets gradually as it reaches the end of its life it gets stronger (like the poison spell) and sucks more hp.
The Tsunami spell basically causes a tsunami... The water at the bottom of bases where the beach is becomes a tsunami and floods a section of the enemy base (tsunami has greater impact of where the spell has been placed than buildings in the line further away) e.g. / = building - = weak tsunami, _ = strong tsunami impact and ~ = where
spell was placed....
/ / / / / / / / / / / / / / / / <----- not affected
/-/-/-/_/_/_/_/~/_/_/_/_/-/-/-/ <---this row is affected
/ / / / / / / / / / / / / / / / <--- not affected
(open too improvements, suggestions, buffs, etc... please comment below your ideas)