the defender will no longer lose that type of resource.
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the defender will no longer lose that type of resource.
The defender won't lose resources, but the attacker will gain them nevertheless?
This will kinda overhaul the economy ingame =P every attack will generate an additional 300K+ resources when a capped player is being targetted.
Sounds nice, but doubt it will be implemented.
I already said "if an attacker has some type of storage full", of course he can't gain that resource anymore.
For example: attacker is TH8, with 1000000 gold and 5900000 elixir in storages (dark elixir not mentioned this time)
defender is TH8, with maximum loot available (300000 gold and elixir)
the attacker 3-stars the defender, and the defender should lose 300000 gold and 100000 elixir.