Sneak peeks tomorrow?? XD
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Sneak peeks tomorrow?? XD
reduced 30secs help th9 to stay in high league. currently i smashed by th9 and they done 3 star at nearly 3:30 with QW. i'm happy SC remove back the 30secs extra from dec update.
Signed. Already having trouble as a TH11 and this will do nothing but hurt my attacks. I am not a m 0 d d e r, why punish me?
Whether I agree with all of the balances or not....most of them are regular complaints from the 'community'.
'Th9 war too easy'
'3:30 too long for th9 and under'
'Double poison OP/boring/kills CC diversity'
'Can't defend against warden'
'Mass witch OP'
Need I go on?
Careful what you wish for.
I haven't used witches much, but I don't see the point in making the most expensive troop a useless troop.
How can it be the same to reduce back the attacking time to 3:00 to both TH9-below and TH10 upwards?
It's obvious that you don't play this game...:facepalm:
I'm not your bro, bro.
Alot of people in the elite war community have stated that the increase wasnt necessary for th9 and below specifically. They felt it made it too easy to three star at th9. I completely agree with th8 and below. At th9 I think it made it easier for non skilled to pull three star attacks but I feel that was a good thing for the general player base. I am fine with it going back to 3:00 for th9 and below but know I will fail more often at th9 now. For th10/th11 the extra 30 seconds is needed and very few people felt it should be removed.
I hope they take everyones comments and do not cut the time for th10/th11 bases. I dont know how difficult it would be to implement time differences between th levels.
So cutting the 30 seconds and poison means you can't poison drop, Mass valks kinda goes out the window now, Well maybe. Witches are almost worthless now. Skeles already didnt always spring traps and your other troops would get caught up in them. kinda a worthless move.
I dont care about the warden yet, goblins are cool, love them. Spells are good, way too long anyways. Not really sure Xbows need more damage. They do well already. some neat stuff in this and some stuff we dont really need.
Right I hope this gets rethought and stays at 3:30...definately need it at high levels. Maybe for th10 and th11 only would be good. They want us to do 2 stage attacks but don't give us time to do it.
Anyone knows when this is going to be? Will this update also include the clan wars match making updates? Some clarity would be greatly appreciated.
Here are a few I pulled off a quick search. There were plenty of complaints regarding the adding of time. It benefitted you, so wasn't something you probably noticed:
http://forum.supercell.net/showthrea...lan+extra+time
http://forum.supercell.net/showthrea...=extra+seconds
http://forum.supercell.net/showthrea...=extra+seconds
TH10s and TH11s have a valid beef. 99% on a lower TownHall base simply means you didn't have the proper plan. It's also the one saving shot that a TH8 has vs. a TH9. That time will expire before it completely runs over the base. Gives them at least a shot of staying up.
I think it kinda does, but is not that impossible to three star these bases. You just gotta kinda 'multi-talk' the different stages in the attack, like over-lapping them. For example, people tend to QW and take whatever they need, then deploy the kill-squad, and then deploy the remaining phases. I've started to try to multi-task between stages, and to be honest, most of the times it's a huge mind catastrophe so far.
3:30 made life easy for Mass Dragons (TH7 mainly, even easier), so removing the extra 30 seconds makes sense along with most of the balance changes.
I agree about TH10 and 11 needeing more time. (But I dont really care either)
The extra time was part of the reason """""high level warring clans""""" abandoned TH9 and started focusing on 10s and 11s. Now they'll get some backfire
They didn't ask me. I want that extra 30 seconds. When you say "community" asked to remove extra 30 secs, could you define the community? Did you make a poll? How many of COC players wanted it remove? I wonder how you made such conclusion? Or you just made it up and sounded like you care?
Probably going to have loads of people disagreeing with me here but I think this is about the best update ever
Using witches requires skill too.
You can say the same for every TH7/8 that trusts Mass Dragons while taking out one AD with spells, there must be some planning for it to work as intended.
Signed - All attacks no matter what TH level should have the same amount of time.
Lack of reading skill on the forum is really not a rare commodity. Anouska is stating clearly SC wants people to use more valks.
Yeah, yes, yah, ya, yo, yup.
Prior to adding 30 seconds, a huge portion of the war community was staying at TH9 because it was perfectly balanced. These people did complain about the added time - it completely ruined the competitive war scene at this town hall level. One thing it did do, however, is make the war scene at TH10 competitive. 3 stars were actually possible, although still very difficult.
What I actually find to be comical is that, after the 30 seconds was added, many TH9's upgraded to TH10 because it appeared that may be the new "sweet spot" for war. Now that we are reverting back to a 3 minute time limit, TH9 will once again be great for wars, and TH10 will be even more imbalanced than it was before.
It's all about perspective - this change is great for TH9's and below and horrible for TH10's & Th11's. Ideally they would only reduce the timer for TH9's and below.
I think he does have a point, just because they nerfed a troop based on the way we used it right now, it doesn't mean it becomes useless. It does become useless if we keep using the troops the way we have always planned them to do, I don't use witches too, but I kinda feel good about this; this may open new doors for the usage of the witch. I don't know, it's just an opinion.
I think it's a great idea!! TH9 war attacks have been completely broken since they introduced the extra 30s.
Before the update we saw fails ALL the time due to time running out. Since the extra 30s was added it's almost impossible NOT to get 3 on any th9.
I think it's great and will make wars that much more difficult going forward.
You're completely wrong mate, the entire th9 war community (so thousands of people) and presumably people below th9 as well were angry about the change. The removal of the 30 seconds is the first step towards making war as great as it can be.
3:30 is too long for th9....and under. It was too easy. I think OP is making it up by stating nobody wants battle time to be reduce. That said a th10 would need those extra 30 seconds.
I feel like these nerfs will already happening. My Gowiwi has been massively failing for over a week. I thought something was odd because all of the sudden traps were wiping out my witches and wizards when prior I was having no issues with them. Pretty sure some of these nerfs were already implemented without announcement.
One size does not fit all in this case. Especially now it will take even longer to kill the cc.
Total ♥♥........
Does supercell not listen to there customers ????
Every single time. When sneak peeks get released, you can count the forum being flooded with whining, most of which stems from obvious inability to reason.
Cheers to all the real players!:thumbsup:
It's like saying "do you think less time attacking will lead to having less time attacking?"
:smirk:
They're just continuing to screw up th10. And the game. I've had enough
Don't think infernos are that powerful. They can be overtaken by mass amounts of troops like Gibarch just not Witches. No matter what they are set on. I know this cause I do it all the time.
On defense I keep my skelly traps by them to distract troops because of this. Far as attacking I know the change will hurt the way I attack & I'll have to start actually using my freeze spell now.
But defensively this should make it easier for me to defend my loot cause everyone don't know how to take down & inferno quickly.
My first impression is that I like this update. I only find one questionable point and this is the reduction of battle time back to 3 mins. SC justified their decision by claiming that this is something the "war community" requested, but the fact is that the war community is split, at best, on this issue. From what I have read in the forums and watched on YouTube, it appears that only a handful of extremely hard core war fans complained about the extra 30 secs, because it made 3 starring TH9s "too easy". However, numerous posts kept appearing on these forums requesting an extension of battle time, before the 30 sec extension was finally granted. I hope SC will reconsider this change and will not implement it after all.
It's like this:
Hey everyone, new witch level 3! Hooray!
Many people buy gems, get witch level 3 = SC win! People who aren't as impatient try to save up to do all upgrades, just about get there and then...
Then they say witches nerf, nerf again, nerf yet again into oblivion. But wait...
Hey everyone, new troop coming!
Many people buy gems, get new troop = SC win!
Rinse, repeat.
those threads are there, i've read several. do some research...
Just going to say, I really like this update
In war, 3 minutes is more than enough time. War became boring because it was way to easy to 3 star stuff using careless strats and face roll armies.
Overall I like the new changes. It's like taking the training wheels off clash again.
Players didn't get better after the dec update, the game just got easier.
I highly doubt it. The leak you're referring to was something that was in the code but not a finalized change. A supercell staff member even made a post referring to the leak, stating that none of the items in the code were final, and they were simply testing different possibilities.
I can't think of one logical reason that they would include a balancing change in a future sneak peak instead of posting it in a thread titled "Balancing Blog Series: March 2016 Update," which was specifically designed to address in depth the changes they were making to balance troops.
"All Elixir Spells brewing time decreased to 20 minutes"
Does not seem very ambiguous or difficult to understand.
You obviously aren't a TH11. Witches were the only upgraded troop at TH11 and they are nerfing them AGAIN!! Imagine if they nerfed hogs and loons at TH9, that's about the same.
It's kinda funny. I remember when the 30 seconds was added, and all the "elite war community" was on here saying it was a buff to the unskilled, the time wasn't necessary, if you couldn't 3* in 3min you didn't deserve it, get better, etc., etc.
Now they're taking it away, and the "elite war community" is panicking saying "OMG I NEED MY EXTRA 30 SECONDS, HOW DO YOU EXPECT US TO 3*?!?"
It's rather amusing. That being said, I DO think they should keep the extra 30 seconds for TH10+, but the dichotomy of the community reaction is pretty funny...
Haha mate, people have been asking for this forever. Agreed with you :)
/applause
Be very careful what you read lol! Some of that may be correct but don't start making plans based on what you read from that. Why not just wait and see what's in the official sneak peeks and release notes coming any day now?
It's ok... But why nerf it AND take away 30 secs?
Surely it would be best to leave the time as is and adjust as required later?
Great update. I think SC understood that good coummunication about changes is important.
Only issue: why not just allow buildings to be cancelled and be put into war only until completion. There are legitimate reason to cancel a building.
Do we have a sneek peek on time frame for the update?
10 of these. :rolleyes:
Ok Mr. Symantics. Of course entire is not the correct choice of words. How about, a very good portion of. Does that sit better with you? Because if you are going to simply continue to ignore the YT videos, the twitch rants, the Reddit posts, and even the few links that have been listed as a reminder in this very thread... it's pointless to continue having this conversation with you.
I get it. You like having an additional 30 seconds to complete an attack. Not everyone shares your view.
Don't like the 30 second reduction. This should be for th9s and below but tth10s and 11s need those extra 30 seconds. While I agree with the fact that witches are OP, making them unable to trigger traps g
can any1 tell me if there is anything useful in this thread i dont want to read the whole thing
Don't let the th 9 war community dictate what wars really need - the 30 extra seconds are absolutely pivotal to carrying out a decent th 11 war attack.
1) SC's reasoning behind introducing the Eagle was to challenge players to do two-phased attacks. Two phased attacks take longer, so the 30 seconds are needed. So now we go back to two star spam attacks? Sounds fun. I don't get it.
2) If th 9 players feel that th 9 is too easy, upgrade to th 10 and eventually you'll get your challenge. Don't ruin the game for the rest of us.
Ok, i guess there were really people complaining about the 3:30 mins were too much.
Its ok i guess, i was so happy when they put more 30 secs... but its ok, i guess SC knows what its better.
Will try to make the attacks more efective now regarding time.
You are assuming that SC is using logical reasoning to improve the game for the higher levels, which they aren't. I really think they are now focusing on wringing money out of the lower levels, assuming that the cash cow has run dry up in the high levels. They are probably right too, anyone th8 and below has no idea how crushing it is to put time effort and money in to upgrade only to find that their three starring days will soon be over.
It's great that SuperCell are brave enough to experiment, try different things to make the game better. So overall I am positive on SuperCell.
But on the other hand they do seem a bit clueless at times with these changes. I think their designers/developers should be held accountable - they should come online and show us how a strong TH10 can 3 star another strong TH10 in a war post-update. Or do they even get that this is what the "war community" want to be able to do????
I don't see it. Our clan hardly uses witches at all and we don't get hit with them very much. Last guy to throw witches at me in war used 12 for one star. If that's what success looks like, then it sounds like many are doing something wrong.
http://i258.photobucket.com/albums/h...psf3rxecch.jpg
WOW! Some serious balancing lol. Sounds great to me though especially reduction in brew times. Not sure about witch skellies triggering traps though for th9 vs th9 or th10. I understand nerfing them for th10 v th10 or th11 but I think for th9 it should stay the way it is. CANT WAIT TO SEE SOME SNEAKY SNEAKIES!!!! Looks like this update is shaping up to be bigger and better than I thought
Ty ty ty supercell! Great work with this and the effort to communicate with the coc community and make the game more enjoyable😀👍
Reducing time was a shocker. I am waiting for Level 6 Gobs to milk can't wait at TH9 and I even bought goblins.info LOL
Quality of Life Changes
These are my interpretation of looking at the files I could be wrong.
Revenges give league bonus
Revenge stars count towards daily star bonus
War Win streak might be tracked and shown on Clan Info Screen
Skeletons might not trigger traps anymore.
X-Bow Buff
PS. New spell training times are 20 and 10 minutes down from 30 and 15 minutes
Need I go on?... :smirk: oh and you won't see the new troops etc. until the actual sneak peeks are revealed.
Most of your post wandered in a different direction than what I was talking about. All I was stating was that it is illogical to implement a balance change and not include it in a thread that was SPECIFICALLY created to address the balancing changes they are making.
Could it happen? Certainly. But I am not here to guess what will happen, I am simply stating that it's illogical to assume we will see any other balancing tweaks given that they just created a thread explaining the balancing adjustments they are making.
Don't like the 30 second reduction. This should be for th9s and below but tth10s and 11s need those extra 30 seconds. While I agree with the fact that witches are OP, making them unable to trigger traps go too far. The 30sec reduction combined with the it buff combined with the xbow buff combined with the wiz tower buff have made th10 3*ing impossible, and combined with the massive witch nerf have made witches pretty useless at th9 and th10, and 3*ing th11s almost impossible.
Some offense buffs to counter these defense buffs may balance it out, but the witch nerf makes witches extremely weak at th9 and th10, where witches were never OP to begin with. Witches lv3 moving down to th10 might balance it out, or making a new gb level at th11 and have that level only not trigger traps.
I do like the xbow buff and the valk buff. I also love decreased brew times for spells. Neutral about GW buff. Wiz towers and multis are powerful enough IMO.