Perhaps. And perhaps this is the best option SuperCell could come up with, in dealing with fluffy. Make it extremely difficult for even them to pull off triples. Shrink the star gap and produce closer wars with them.
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Because they can't give an honest answer on their side. It's up to Android and Apple's App store's Internal review process to determine how long till they can release the update in the stores. When sneek peeks come out, it's usually indicating they're in the review process, and are almost ready to release.
Eh, the title says it all. Though, I suppose I'm thinking mainly about TH9, because that's my level currently.
Sign here guys that supercell moderatore watch and tell them its impossible now to 3star a th11 at 3min !!!
COME ON SUPERCELL !!!!!!
Dont change it for th11 players at least !!!
:saywhat::saywhat::saywhat::saywhat:
Yeah... I think it's actually really stupid to pull that on the TH11s. I'm annoyed as a TH9, but TH11 with warden and so many other buildings to destroy... Taking away 30 seconds is huge.
I think SuperCell's brought back 3 min attacks for economic reasons rather than listening to the war community.
With 3:30 attacks, we had our lower hero TH9's having some success with 3 star attacks. But, they'd often need that extra 30 seconds at the end because their lvl12/12 heroes died off. I think the time adjustment will make it harder for these players to have success, meaning it is more necessary to get that attacking strength up to get the 3 star. That means getting hero levels up.
I suspect hero upgrades are a major source of revenue for SuperCell given that the don't let you use them for attacking when upgrading (if they truly listened to the war community, they would have made this change years ago). They've just made hero strength more necessary to have successful war attacks. I think that translates into more gems for them.
I'm not saying this is a bad thing, I just don't believe what was written about their intentions of why things were changed.
If they keep this up mass gob will be the most powerful th11 attack.
The spread between tier 1 and higher armies is becoming negligible.
Looking forward to new strategies in war at th11
30 second reduction is going to hurt th11 attacks and general farming raids dramatically.
Signed.
I'd rather th9 be bad than th11. If they can't code dif times, put it back to 3:30.
Brain-dead blunder on their part.
TH11 came out - Max witches introduced. Were tearing up TH11s. People complained.
Solution? Nerf skeleton hit points across the board.
EVERYBODY complained.
Solution to everybody complaining? Nerf skeleton hit points even more, and eliminate ability to trigger traps.
It's like Supercell is trolling.
Must admit, I use mass witch quite often. Very reliable. I am a tad upset by this but it will be easy to adjust to
im from proffesional war clan and totaly i can say its impossible to happen 3star anti 3s maps. so what they think !!! it should not happen for th11 !!!
whats my fault if im a th11 player !?
My clans in the same boat. We are almost at our 200th win and taking the 30 seconds away is a bummer. They are taking away the ability to the 2 part strategy in the game like queen walks up high and th9 and below will struggle with golaloon and other attacks like that.
I do see some time being saved with no more double poisons but usually its lava hounds in cc.
I do think its a little early to complain about all the nerfs because i do think valks actually got a buff they just need to be treated like hogs using heals with them. Also the new dark troop will hopefully be designed to combat the inferno.
I knew as soon as they announced lvl 3 witches they are going to screw everything up and everyone would have to pay..
Im putting my clan in a vote soon to see if we continue being a war clan... I think we will be a lvl 9 farming clan soon.
Disagree, OP. I don't think mass witch is an easy (and only) three star strategy for TH11 or TH10. It's good to have diversity in this game, and there needs to be a reasonable, attainable path to three star bases. Tweaking and balancing is needed over time for any of the additions made to the game, and perhaps this update will help some of the balancing issues. But I don't like the idea of nerfing so many things in one update. It's deflating, and it seems to be too much in favor of defenses and anti-3 strategies.
I'll wait to see the next few announcements on troop upgrades / additions. Perhaps that will be the proper counter.
Clash on.
I think they should leave normal battle alone, I think they need to reduce timer in wars because of all the modders out there. they will find the weakness in every base. I've seen more QWalks in the last wars on max th 11s. reducing the time gives them less time to let her walk.
http://i.imgur.com/8qAEgDL.jpg
So many complainers. Go take naps.
Or get good and adapt, either or is fine with me.
I think this update is good along with all the other updates.
At least Supercell is making an effort to deal with sh*t and trying to make attacks require more skill instead of being noob friendly. Gj Supercell.
But srsly... No need for 446797655633554666 posts complaining about the same issues lol.
With that said, I'll enjoy some more dead bases :)
That's the point.
• Battles now end automatically if only a Poison Spell is remaining, and no longer end automatically if only an Earthquake Spell is remaining
You don't know how many times I've failed at 49% and my quake in the CC would have got me the 2 star win!! But the attack ends!! lol
Also when I have a poison left i'm wasting time looking for my troops wondering why the attack hasn't ended! lol
So far Spanser has been correct with his predictions. Here's a link if you'd like to see for yourself:
https://www.reddit.com/r/ClashOfClan...spoilers_what/
They have hinted at some nice changes and some lets say questionable changes. But supercell's main goal is to transform your money from your bank account to theirs using coc as their tool.
Balance changes need to happen especially in high leagues where offence wins far outnumber defence wins. Top players generate most revenue. Translated loosely means defence stronger offence weaker, keep the gems flowing.
Stronger defence, weaker offence to farmers means smaller return on investment when attacking which translates to slower progress and possibly more gem purchases to boost or shield in an attempt to get that next expensive upgrade.
Shiny new features mentioned in op, it's a balance act or slight of hand, what wasn't announced that we will have to figure out for ourselves once the update goes live? Remember supercell is a business and their main goal or endgame is to make money.
So I wait for latest update to be released before forming an opinion of how new content will affect my gameplay experience. Still trying to rinse the foul taste that lingers from the last two updates. Hopefully this update has some hidden sweetness for the players to enjoy. 😜
Complaining, just like this post does!
:)
Love it !!!
Hurts rushers, helps Maxers !!
Hurets AQ walkers !!
This is a complaint post.
hehe....they didn't know the name :p #NewTroopConfirm
Personally, I am somewhat worried with the hit points nerf even considering the dps buff. Since they take out multiple buildings at once, the swing windup time actually permitted effective heals as they would stay longer within the heal area of effect, actually maintaining a balanced progression within the base. Now that they will smash stuff faster, they will also get out of healing range faster, and considering their loss of hp, they will get killed faster too...
My preemptive adaptation theory is pointing towards routing them through some walls to purposely slow them down for the rage and heals to remain effective.
Anyways, we shall see when the time comes! :)
Truly fantastic balances. Thank you so much! And appreciate the thorough communication and rationale. It goes a long way.
Uhhh... well... I don't like that, then. lol. Seriously. They "give away" the town hall, and have buildings pointlessly spread out. But, the name of the game is to make the person attacking run out of time so they cannot pull off 3 stars. There are some good ones out there, but most are terribly defended. They look like my four-year-old cousin designed them.
I thought the point was to build a strongly defended base? To try to keep your opponent from gaining any stars at all? Giving away two so that the other person has no time for three is lame.
That is a strongly defended base.
Looks like the game is getting screwed up once again. Good job SuperCell, I can always count on you to bring my day a bit more aggravation!
Oh dear. Awful. Awful. And...awful.
All I can realistically see is that it now becomes even harder for me, at TH11 to three star anything. My key troops post EA buff, witches and GW, get nerfed. I saved so hard for level 3 witches and level 10 GW and I get rewarded by seeing them become less effective than before. Terrible decision, especially when my regular match up will become harder as less TH10s become available.
utterly terrible decisions, SC. punish the players who strive to progress. One step closer to pushung me away from the game, that I was actually starting to like a bit after a year away.
Yup. I posted a video on this yesterday.
For more details on the leaked information, and how it was obtained, check out episode 61, of the Clash Cast podcast:
http://theclashcast.com/#/Episodes
you are the 446797655633554667 complainer...
Well, clearly I am in the minority here.
I just know that for me, it takes the fun out of it to see some lamesauce base thats soul way of winning is to try to make me run out of time. Very gimmicky.
Spanser is a more reliable source than SC/Galadon (... "Slightly")
Why is this a bad thing? Currently any th9 base can be 3 starred easily. Now, someone will be rewarded for good base design and you're mad about that? I couldn't be happier with the changes their making (from a th9 perspective).
No, i refuse to believe that. lol
This post is simply an opinion
Not a complaint
Now knock it off ppl and get good.
So with this post, I am a complainer complaining about complainers complaining about complainers.
Yeah, I'll just have to agree to disagree with you guys, then.
I don't see "good defense" or "a good base" as one that is designed to win ONLY because the other person runs out of time. Seems lame.
so does that mean all elixar spellls are 20m now ?
Sorry guys, this is my fault. I started my lvl 3 witch upgrade in the lab yesterday.
No one is looking to see someone vomit a ton of witches on their village, but it seems like they over-nerfed and nerfed the troop completely instead of the mass witch strategy.
While there is debate whether or not the 30 seconds were good for th9 and below, I think we all agree here that these 30 seconds were necessary at th10 and 11.
Again a hasty decision. Do they ever play the game?
Ill bite and explain.
Do you see those style bases at high trophies? NO. Because THATS when you want to defend to 0-1*.
In war for th8-9 particularly....doesn't matter if your base 'gives away 2* and tries to make them run out of time for 3'....because that's a win if you can 3* their base.
Please tell me you're trolling and I just wasted my time. I sincerely hope so, otherwise I fear for your clan.
I say I'll agree to disagree, and still get a condescending attitude.
Have fun in war when everybody is using GOWIPE and everybody has anti-3 bases.
I believe most of this is a good change. However, the added 30 secs really help with the larger maps and larger number of building. Many of my three stars occurred after 3 min so I believe, at least for me, the number of three star victories I have will lower. But then again I also waste a bunch of time poison troops.
The purpose of an anti-3 base is more than just making an attacker run out of time. Spreading out your defenses and creating an non symmetrical design forces the attacker into a more elaborate plan with more failure points. It forces them to guess where traps and bombs might be placed. I have seen many raids end after hogs path over a dgb or meet up with a tesla farm.
Good clans give away the 2 star because they know they can get 3 on their attacks.
Understandable but the name of the game for war is to reduce the amount of stars that the other team can get. Anyone can get 2 star at th9 with a gowi**, but it is the 3rd star that brings home the win. Now what is more important? Making a base that is symmetrical but can be 3 star easily due to layout after 2nd attack or a base that may cause 3+ attacks to be 3 starred but very easy to get 2 stars.
Actually Supercell, you know what? This update isn't awful. Or terrible.
it is hateful. I don't hate much in life, the usualy stuff, terrorists and paedophiles etc, and I never thought I would hate a games company. But I do, and you have the dubious accolade of being that company.
you don't care for real players of this game. You pander to the whining minority of gemmers and children. The game, as it always did, had the potential to be amazing, but each time you bloody mess with it you make it worse and worse, yet claim you are making it more njoyable. How, exactly, by making it harder to win.
for God's sake, the fun IS IN WINNING. You just make it easier to defend. Who cares about that? Call it Defence of Bases if you want, this is about attack, yet every time, you reduce the effectiveness of attacks.
And I hate that corporate ♥♥ strategy. Screw you. I am gone. It won't matter where I put my mines, as my base will disappear within a week. Stick this update.
I think they over Nerfed witches. The traps thing was too much imho.
It's the mad rush to get the most obviously stupid changes tempered or reversed before the update drops.
The player base has saved SC from itself multiple times with previous updates.
Town Hall 11 Changes
• Grand Warden Life Aura and Eternal Tome range reduced slightly
The Grand Warden's massive ability range and unique AI have made him a unit where placement doesn't matter as much as it should. A slight reduction in his range should help make Clash’s newest Hero a bit more challenging to place and play effectively.
I said that the warden will be nerfed. Anything that OP always does. Respect to those rebels who gave 100% when defending the warden. But he is just too OP. You can literally drop him anywhere and do a troop vomit and you will still win with a decent 2 star. Just wasnt fair.
Town Hall 10+ Changes
• Inferno Tower Multi-mode acquires new targets faster
The Inferno Tower Multi-mode re-targeting delay was initially added a long time ago due to overwhelming effectiveness against Witches. With the latest Witch level in armies and donations, however, a speed increase is needed to help bring the defense back in-balance with even larger hordes of Skeletons.
• Town Hall 10 and 11 players are less likely to find each other in Multiplayer
Now that more players have progressed to Town Hall 11, we can make adjustments to matchmaking that will result in less TH11/10 matchups. Note that players in Champion league and above will not be affected.
Kinda pointless to make multi infernos re-target faster right after reading that skeleton health will be reduced so they are extremely fragile and will die easily by anything. But it will definitely be very useful for defending against those people who think they're smart using maxed heros (with warden) & giant barch combos up in the champions league to farm. I really dont mind because I win most of those defenses, but its always frustrating to see some noob use this strategy and pull off a cheeky 50% wins by luck. So yeah Im looking forward to never losing to them after this change.
Town Hall 9+ Changes
Said what I had to above^ basically reducing skeleton health. But a big change is the whole skeletons spawned from witches not being able to trigger traps is a huge mf nerf for witch style attacks. I'm seeing double single inferos being used more after this change because those pesky skeletons wont be able to trigger traps so witches are basically sitting ducks, especially if the golems go round the giant bombs and dont trigger them. So im seeing nemesis style bases coming back with single infernos every damn war... Kinda not what I wanted because it seemed for a while that people stopped using nemesis box bases but with this change I think people will start using them again. No doubt.
Really pleased with the xbow damage boost. Although its kinda worrying for th9 players because once golems die its basically over. And having to deal with high damaging xbows with a ton of health will probably mess up some, if not most in the beginning of the update. So im interested to see how that will come into play.
Town Hall 8+ Changes
l think they're forcing it a bit with the whole valks being stronger and faster. I think they will be really good now, but will probably get nerfed again because the way they explain it, valks become a very useful troop to have in any army. I hope she stays this way. For too long shes been an outcast and people used her with no guaranteed win as they do go off wondering about and wasting time going in-between building while being hit by defenses. Yes I know there are some skilled people who can funnel brilliantly, but speaking from the average clashers perspective, she was kinda useless to us.
Wizard tower was fine, dont think the whole increased health will do much as most use golems balloon anyway so they get taken out easily. However it may prevent 3 star attack more consistently because we've all experienced it, you get 99% and all you have left is a queen with little health remaining and theres a freaking wiz tower up as the last defense... You get where im going with this. Bringing a health boost will only prevent those poor th9s from getting the 3! (talking about average th9s, gowipe 3 starers :D)
And finally the poison spell changes.... Ohhh boy...
• Defending Troops (but not Heroes) flee from Poison Spells if they are standing idle
Well then..... good bye dragon/balloon combos, HELLOO WITCH VALK WIZ MINION ARCHER COMBOS IN WAR CCs!
I guess the whole poison thing WAS boring. Just waiting that 30 seconds or so for a clan mate to kill the drag was so painful. I would sit there like get on with it already -_-. But now I guess ill watch as people try hard to kill a cc of witches xD
Town Hall 5+
• All Dark Spells brewing time decreased to 10 minutes
• All Elixir Spells brewing time decreased to 20 minutess
Totally agree bro. Reducing times of spells is good. People who dont gem will get more attacks in and potentially get more loot in a farming session. Great news here, all good, thanks clash devs.
All levels - War - Other changes:
Battle time reduction isnt really a good change in my opinion. Especially now that lower levels will be forced to deal with the enemy clan castle with troops they trained up rather than the quick n easy poison. The average th8/9 gowiper will have trouble adapting to this change but im sure they will figure it out.
Revenge attacks giving star bonus + loot bonus = great m9 really appreciate it.
New building cant be cancelled to after being built to stop unfair advantage in wars? Never noticed but I know how smart the human species think they are and will always try to find the smallest ways to ch£at, so great change. Thanks clash devs.
Not quite feeling the whole 35v35 - 45v45 being removed. God know how many clans there are out there who do their wars with 35v35 - 45v45. So you might have potentially ruined wars for millions of people who wanted to be a part of war and now cant because there are not enough people/too many people. But again I dont think people will go ape over this change. All good.
Battles now end when only poison is left. Haha, hear that Clash with Cam - No more throwing shade :) Kinda pointless to add this to the update but whatever, not a game changer.
More replays available - great. We've all wanted to share a moment in an attack but to later see we've done 1 attack over the limit and the replay is gone :(. Well now we can show our friends what went down. Good job devs again.
Profile units re organised? Again kinda pointless. Im guessing they do this to convince people that they've changed the game lel. Jk theres probably some hidden secret behind this, maybe SC illuminati? idk but good job devs.
Ok I think thats it! Thanks for reading, Clash on bro :)
We even add anything to the game if you are just going to take it away?? Let's give the witches another level and then after some updates basically put them back to where they were before the increase. Adding stuff to the game is fun but constantly moving back and forth and what's in the game is frustrating. Everything will be a 2* strategy so might as well just use gowipe.
With a post history like yours, nobody is going to read anything you write past 7 words.
First of all, valkyries are barely used? I don't know if you view of the world through a pinhole but a lot of people use it. It is the best strategy? Probably not, but just because the masses of lazy people rather use a cliché attack rather than come up with more tactical attacks doesn't mean the troops that they don't use are useless. Now, skeleton nerf killed Th10 vs. th10? Nope, witches may be used a lot, but these are not an essential troop to win a match. I personally use different attacks depending on the TH10, ranging from lavaloonion, golaloon, and yes, sometimes the 'mainstream' attacks like gowiwi and gowipe, but I don't use witches that often and I still having a pretty good time tackling other TH10s. Now, you may say everyone is not like me but also generalizing that TH10vs10 is dead because they nerfed the witches is equally ignorant. And who said TH11's had mass witches only? I've seen some great attacks involving aerial attacks like dragons and balloons, and who knows, if the lvl 6 hog turns out to be true, hogs + warden could be part of the new horizon of fresh ideas and attacks.
Now, I don't have a ring base. But that's the thing, you see, the reason why I call the mass witches a 'cliché' attack is because I shockingly see the same army composition in every attack, no originality whatsoever; same troops, same spells, same tactics, same deployments, etc. Now there are some twitches here and there but the general strategy is shockingly the same.
Yuup love how they say "what the war community really wants" as if ALL the people on the forums are not part of the war community. Funny no threads over the last few months asking for the the 3:30 to be nerfed... when in doubt it seems supercell will just make things up to suit their objectives of making sure th11's are not 3 starred so it prolongs the end game.
Th9s were 3 starring TH9s prior to the extra 30 seconds being added, the extra time actually made it easier. Now you will have to learn to use your time effectively, as did all the 9s who warred before you. Anti 3 bases are not an unfair advantage as you can run one yourself.
I have even seen a post today by a TH8 saying this change will ruin war for them. Sometimes, I despair.
We haven't seen sneak peeks yet, just the devs balancing notes.
Several people complained about the extra 30 seconds for TH9 and below, some have even posted in this very thread to say that they did so.
It's not like it will be impossible to pull off a 3 star on a TH9 base. It will just be harder, and now all the time people have spent on maxing defenses/walls and good base design will actually be rewarded.
If someone at a lower TH, let's say TH8, does an attack but neglects the builders huts in the corners and only gets 2 stars, that is their own fault. I don't see any issue with similar defensive strategies at any town hall level. I am simply stating my opinion - I can tell you disagree, but the increased difficulty which you consider "lame" is something that I welcome with open arms.
3:30 was far too long for any base below th10, I wish they had left the time for th10 but supercell has always been pretty sweeping with their updates without recognizing the value of balancing things to th level.
Now I have to disagree with this assumption. I seen anti 3 star bases, and dealt with them with a vary of hogs/loons/valks/witches setup based on what weak points are there and what not. Time remaining st the end? Around 1 min out of the 3.5 min limit. Remove the 30 seconds, still got 20-30 seconds left before last building fails.
It doesn't mean however I always 3 star but it just makes the attack all the more rewarding if I can 3 star an anti 3 star base especially if the 30 seconds is taken away.
Im with you on the inferno towers. A defensive building with a TON of power is being made stronger. Unless this war balancing is seriously Epic, its going to make TH9's who get matched against TH10's in war impossible. Infernos should have been reduced, not pumped up. Not sure what the logic was in this change.
really most of us are active forum users and funny of all the hate/complain/nerf threads rarely ANY over the last 3 to 4 months have mentioned the war timer being too OP at 3:30... so why is supercell just making things up?
This company HATES HATES HATES!!!! THEIR COMMUNITY... they really do seem to think we are just complete idiots to think that we would buy this "it's what the war community requested" lies!!!
Actually everybody at TH9 and lower said extra 30 secs were useless
Signed! This one thing will ruin the update which otherwise looks promising:facepalm:
I see a lot of folks saying "clash is dead", "strategies are dead now", how? Because they nerfed your favorite troop? If what you're saying is true (which is not) then most, if not all, of people should heavily depend on witches right? Th9s, th10s, Th11s, right? Look around you bro, there are a lot of people who don't use witches and still manage to succeed. Being a TH10, i rarely use witches. I stop using them when I decided that I want to innovate and be more creative in terms of attacking and stop relying in my typical army composition, back in the day, which was golems, wizards, witches, pekkas.
You depend on witches to succeed? That means you've been watching the world through a really cheap and small pinhole, specially if you are a TH9 & 10.
There are some good things and some bad things in this update. Valk dps increase is much needed, I see the xbow as it was basically a glorified archer tower, and a slight reduction to warden range is understandable.
The nerp to witch though.....The ONLY thing that saved her in battle was the ability for skeletons to trigger the traps. She has low HP and moderate damage. By ow making her susceptible to traps without giving her more HP and dps is a gross oversight. This is probably to help at TH 11 with max witches, but it kills them in the TH 9 game.
Couple notes: Valks were not nerfed, they received a buff. Also, if healers were going to be nerfed, I would imagine they would've included that in the "balancing blog" posted today where all other nerfs/buffs were listed.
As a TH9, I am very happy with all the changes. This is a step in the right direction. For TH10's and TH11's, this is a step in the wrong direction. While I am selfishly happy about how this will make the TH9 war scene competitive again, I am sympathetic for the higher town halls because they will now be more imbalanced than ever before. For what it's worth - they haven't even announced the sneak peeks, so this could all change.
Yeah that is what it means
Haven't even finished upgrading witches to L3 and they've been nerfed into oblivion. I want my dark elixir back.
This will be a good change to th9 and under. That said it will make 3 stars harder at 10 and 11. My first war attack on my th9 today would have been a 96% 2 star post update as I went 13 seconds over 3 minutes.
Who me links to all these threads from the war community that requested the 30 seconds be nerfed? I"m on the forums almost everyday and I rarely hardly ever see these posts. And not a single th10 or 11 would say that 3 minutes is enough for a solid 3 star attempt
It's exactly how it was marketing planned ....
... Sheep we are, sheep we will be .....