So waste extra time trying to pin them down... But with 30 seconds less to do it? Should have been one or the other, not both.
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So waste extra time trying to pin them down... But with 30 seconds less to do it? Should have been one or the other, not both.
This ^^^
As a max TH10, my best shot at two stars on a TH11 was a queen walk followed by limited golems/wiz to funnel with witches for the push to the TH. Now with the eagle decimating my golems and defenses blowing up my witches, what am I supposed to use to attack with?
Harsh language?
Can we wait a bit till we declare the witch useless? We didn't even get any sneak peeks yet. I would even wait until after the update releases so I can test things myself before I start calling something useless.
5 seconds until merge to 100+ pages thread...
I don't understand the uproar. Get those Golem's out front to get obvious gb areas. It won't be that bad I don't think
Grand Warden Life Aura and Eternal Tome range reduced slightly:thumbsup:
I dont have a th11, but is sounds reasonable to me
TH10 and TH11 players are less likely to find each other in multiplayer:thumbsup:
sounds good to me
The nerfs all for the witches/skeletons
Inferno Tower Multi-mode aquires new targets faster:thumbsdown::thumbsdown:
All Skeleton hitpoints reduced
Skeletons spawned from Witches no longer trigger traps:unsure:
I understand that people are complaining about a th11 who uses mass witches, but to NERF/BUFF 3 THINGS to go against witches/skeletons is to much. I think that reducing hitpoints is reasonable, but the other 2 are totally destroying the use of witches and the rest of the game.
I especially dont like the buff of the inferno tower. They are already a use obstacle to th10+ to fight against and you are giving them a BUFF??????? That will affect all attack strategies, not only the mass witches.
To make skeletons no longer trigger traps seems to much for me. Think that the spring trap and the small bombs are the only traps that the skeletons should no longer be able to trigger. Those will do damage to the witches, but wont completely destroy the witches like a gb does. If skeletons no longer trigger gb's, that will be the end of witches.
Goblins lvl6 has been moved to TH9
Dont see a problem in that
X-bow lvl2-4 damage increased:unsure:
Sounds reasonable
Valkerie damage increased, hitpoints decreased:unsure:
I like this upgrade to the red-heads, but I hope the hitpoints wont be decreased to much. That would render them useless, despite the upgrade
Wizard Tower lvl5-9 hitpoints increased, greatly increeased at later lvls:unsure:
Hope you wont buff them to much
Defending Troops (but not Heroes) flee from Poison Spells if they are standing idle:thumbsup::heart:
This is a update is great and will negate the use of double poison
All Spells brewing time decreases, Dark spells to 10min, Elixer spells to 20min:thumbsup::heart::thumbsup::heart:
This is really great
Battle time limit reduced to be 3 minutes per attack once again
For TH9 and below, this will bring the challenge back to 3 starring the bases.:thumbsup:
For TH10+ is this a dead blow, they need the extra 30 seconds. If you take that time away, you will greatly reduce the change for 3 stars and that chance is already really low. It would be nearly impossible. It will be like it was before, getting a 3 star on th10+ will be as big as the chance to win the lottery:thumbsdown::thumbsdown:.
Revenge attacks award Star bonus and League Bonus rewards
Dont see the point of revenge attacks award, since the chance to revenge someone is really low, especially in the higher trophy range. They have almost always a shield or are online:facepalm:.
League Bonus rewards are always nice to have:thumbsup::thumbsup:.
New building constructions can no longer be cancelled(upgrades can still be cancelled):thumbsup::thumbsup::thumbsup:
Great update.
- For TH9 and below, this update is going into the right direction
- For TH10+, this will be a deadblow and destroy most of the fun of the game. Not everyone likes to gowipe and aims for 2*. Some aim for 3* and these nerfs will destroy the game for them.
I think the 30 seconds change is a huge mistake
Poison spell is basically pointless now. I spent all that dark elixir for nothing. Ashamed...
For now yeah, witches got a big nerf. I have a feeling they will end up giving her a hp buff so that a full health witch can survive a giant bomb, maybe next update. I'd say they should reduce the housing space, but then they'd also have to tinker with the number of skeletons that go along with each level of witch.