Originally Posted by
fieldofdreams
I hear you but I think there are balancing issues. Having a really spread out base is not good base design much of the time. Well, I suppose you could argue it is because it stops 3* attacks and works within the rules of the game. I, on the other hand, would argue a spread base is just gimmicky. A great base stops an attack regardless of time. With that said, I like that there is a time limit but picking it must be done very carefully. You want time to be a constraint but not the primary constraint. At 3:30 it appeared it may have been too lenient and allowed for slow, meandering attacks to win. At 3:00 it seems poorly designed but heavily spread bases defend too easily. maybe they should've split the difference at 3:15.