Yes, and those that point that out are complainers who need to get good!
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I say I'll agree to disagree, and still get a condescending attitude.
Have fun in war when everybody is using GOWIPE and everybody has anti-3 bases.
I believe most of this is a good change. However, the added 30 secs really help with the larger maps and larger number of building. Many of my three stars occurred after 3 min so I believe, at least for me, the number of three star victories I have will lower. But then again I also waste a bunch of time poison troops.
The purpose of an anti-3 base is more than just making an attacker run out of time. Spreading out your defenses and creating an non symmetrical design forces the attacker into a more elaborate plan with more failure points. It forces them to guess where traps and bombs might be placed. I have seen many raids end after hogs path over a dgb or meet up with a tesla farm.
Good clans give away the 2 star because they know they can get 3 on their attacks.
Understandable but the name of the game for war is to reduce the amount of stars that the other team can get. Anyone can get 2 star at th9 with a gowi**, but it is the 3rd star that brings home the win. Now what is more important? Making a base that is symmetrical but can be 3 star easily due to layout after 2nd attack or a base that may cause 3+ attacks to be 3 starred but very easy to get 2 stars.
Actually Supercell, you know what? This update isn't awful. Or terrible.
it is hateful. I don't hate much in life, the usualy stuff, terrorists and paedophiles etc, and I never thought I would hate a games company. But I do, and you have the dubious accolade of being that company.
you don't care for real players of this game. You pander to the whining minority of gemmers and children. The game, as it always did, had the potential to be amazing, but each time you bloody mess with it you make it worse and worse, yet claim you are making it more njoyable. How, exactly, by making it harder to win.
for God's sake, the fun IS IN WINNING. You just make it easier to defend. Who cares about that? Call it Defence of Bases if you want, this is about attack, yet every time, you reduce the effectiveness of attacks.
And I hate that corporate ♥♥ strategy. Screw you. I am gone. It won't matter where I put my mines, as my base will disappear within a week. Stick this update.
I think they over Nerfed witches. The traps thing was too much imho.
It's the mad rush to get the most obviously stupid changes tempered or reversed before the update drops.
The player base has saved SC from itself multiple times with previous updates.
Town Hall 11 Changes
• Grand Warden Life Aura and Eternal Tome range reduced slightly
The Grand Warden's massive ability range and unique AI have made him a unit where placement doesn't matter as much as it should. A slight reduction in his range should help make Clash’s newest Hero a bit more challenging to place and play effectively.
I said that the warden will be nerfed. Anything that OP always does. Respect to those rebels who gave 100% when defending the warden. But he is just too OP. You can literally drop him anywhere and do a troop vomit and you will still win with a decent 2 star. Just wasnt fair.
Town Hall 10+ Changes
• Inferno Tower Multi-mode acquires new targets faster
The Inferno Tower Multi-mode re-targeting delay was initially added a long time ago due to overwhelming effectiveness against Witches. With the latest Witch level in armies and donations, however, a speed increase is needed to help bring the defense back in-balance with even larger hordes of Skeletons.
• Town Hall 10 and 11 players are less likely to find each other in Multiplayer
Now that more players have progressed to Town Hall 11, we can make adjustments to matchmaking that will result in less TH11/10 matchups. Note that players in Champion league and above will not be affected.
Kinda pointless to make multi infernos re-target faster right after reading that skeleton health will be reduced so they are extremely fragile and will die easily by anything. But it will definitely be very useful for defending against those people who think they're smart using maxed heros (with warden) & giant barch combos up in the champions league to farm. I really dont mind because I win most of those defenses, but its always frustrating to see some noob use this strategy and pull off a cheeky 50% wins by luck. So yeah Im looking forward to never losing to them after this change.
Town Hall 9+ Changes
Said what I had to above^ basically reducing skeleton health. But a big change is the whole skeletons spawned from witches not being able to trigger traps is a huge mf nerf for witch style attacks. I'm seeing double single inferos being used more after this change because those pesky skeletons wont be able to trigger traps so witches are basically sitting ducks, especially if the golems go round the giant bombs and dont trigger them. So im seeing nemesis style bases coming back with single infernos every damn war... Kinda not what I wanted because it seemed for a while that people stopped using nemesis box bases but with this change I think people will start using them again. No doubt.
Really pleased with the xbow damage boost. Although its kinda worrying for th9 players because once golems die its basically over. And having to deal with high damaging xbows with a ton of health will probably mess up some, if not most in the beginning of the update. So im interested to see how that will come into play.
Town Hall 8+ Changes
l think they're forcing it a bit with the whole valks being stronger and faster. I think they will be really good now, but will probably get nerfed again because the way they explain it, valks become a very useful troop to have in any army. I hope she stays this way. For too long shes been an outcast and people used her with no guaranteed win as they do go off wondering about and wasting time going in-between building while being hit by defenses. Yes I know there are some skilled people who can funnel brilliantly, but speaking from the average clashers perspective, she was kinda useless to us.
Wizard tower was fine, dont think the whole increased health will do much as most use golems balloon anyway so they get taken out easily. However it may prevent 3 star attack more consistently because we've all experienced it, you get 99% and all you have left is a queen with little health remaining and theres a freaking wiz tower up as the last defense... You get where im going with this. Bringing a health boost will only prevent those poor th9s from getting the 3! (talking about average th9s, gowipe 3 starers :D)
And finally the poison spell changes.... Ohhh boy...
• Defending Troops (but not Heroes) flee from Poison Spells if they are standing idle
Well then..... good bye dragon/balloon combos, HELLOO WITCH VALK WIZ MINION ARCHER COMBOS IN WAR CCs!
I guess the whole poison thing WAS boring. Just waiting that 30 seconds or so for a clan mate to kill the drag was so painful. I would sit there like get on with it already -_-. But now I guess ill watch as people try hard to kill a cc of witches xD
Town Hall 5+
• All Dark Spells brewing time decreased to 10 minutes
• All Elixir Spells brewing time decreased to 20 minutess
Totally agree bro. Reducing times of spells is good. People who dont gem will get more attacks in and potentially get more loot in a farming session. Great news here, all good, thanks clash devs.
All levels - War - Other changes:
Battle time reduction isnt really a good change in my opinion. Especially now that lower levels will be forced to deal with the enemy clan castle with troops they trained up rather than the quick n easy poison. The average th8/9 gowiper will have trouble adapting to this change but im sure they will figure it out.
Revenge attacks giving star bonus + loot bonus = great m9 really appreciate it.
New building cant be cancelled to after being built to stop unfair advantage in wars? Never noticed but I know how smart the human species think they are and will always try to find the smallest ways to ch£at, so great change. Thanks clash devs.
Not quite feeling the whole 35v35 - 45v45 being removed. God know how many clans there are out there who do their wars with 35v35 - 45v45. So you might have potentially ruined wars for millions of people who wanted to be a part of war and now cant because there are not enough people/too many people. But again I dont think people will go ape over this change. All good.
Battles now end when only poison is left. Haha, hear that Clash with Cam - No more throwing shade :) Kinda pointless to add this to the update but whatever, not a game changer.
More replays available - great. We've all wanted to share a moment in an attack but to later see we've done 1 attack over the limit and the replay is gone :(. Well now we can show our friends what went down. Good job devs again.
Profile units re organised? Again kinda pointless. Im guessing they do this to convince people that they've changed the game lel. Jk theres probably some hidden secret behind this, maybe SC illuminati? idk but good job devs.
Ok I think thats it! Thanks for reading, Clash on bro :)