Sooo... you're only NERFing offense?
Quote:
Originally Posted by
Anoushka[Supercell]
Town Hall 11 Changes
• Grand Warden Life Aura and Eternal Tome range reduced slightly
Grand Warden nerf
Town Hall 10+ Changes
• Inferno Tower Multi-mode acquires new targets faster
Offense nerf / defense buff
• Town Hall 10 and 11 players are less likely to find each other in Multiplayer
Now that more players have progressed to Town Hall 11, we can make adjustments to matchmaking that will result in less TH11/10 matchups. Note that players in Champion league and above will not be affected.
Small offense nerf
Town Hall 9+ Changes
• All Skeleton hitpoints reduced
Witch nerf
• Skeletons spawned from Witches no longer trigger traps
Witch nerf
• Goblin level 6 has been moved to Town Hall 9 (was TH10)
Small offense buff for TH 9 only
• X-Bow levels 2-4 damage increased
Offense nerf / defense buff
Town Hall 8+ Changes
• Valkyrie damage increased, hitpoints decreased
• Valkyrie starts attacking much faster after reaching her target - give her a try!
Small offense buff
• Wizard Tower levels 5-9 hitpoints increased, greatly increased at later levels
Offense nerf / defense buff
• Defending Troops (but not Heroes) flee from Poison Spells if they are standing idle
Offense nerf / defense buff
Town Hall 5+
• All Dark Spells brewing time decreased to 10 minutes
• All Elixir Spells brewing time decreased to 20 minutes
Doesn't matter at all, if we have to wait +1 hour for heroes.
All levels:
• Battle time limit reduced to be 3 minutes per attack once again
Small offense nerf / defense buff
Well... With all these nerfs to offense, I don't know how I'm gonna attack at TH11. I hope the new troop(s) is/are gonna be powerful enough, and there are gonna be new troop levels. Otherwise, it's gonna be hard to attack. For me at least.