Appearance: Like a Dark Knight, square mask, with a black lance and batwings. Not unlike the one from Castle Crashers. But with glowing white eyes.
Behavior: As expected, it's an air-troop, it's sort of a cross between a Witch and a Healer, But is still unique. It follows troops the way Healers do, blasting things like witches do, shooting purple beams from its lance, of which is raised skyward, when a troop dies, it produces a Gravestones. The Necromancer targets the grave, and shoots it with a bright green energy ball, which revives the fallen troop. The troop comes back with half the original health. When THEY die, they produce cracked gravestones, the Necromancer revives THOSE into skeletons, which produce broken gravestones, which the Necromancer cannot revive.
Level differences: lvls 1-2 are described visually above, though in lvl 3 the Necromancer has longer wings, a longer lance and a few small spikes on their armor. The eyes are now a light piercing neon blue color. In lvl 4, the Necromancer once again gets longer wings, and a longer lance, the wings begin to curl into a more demonic shape, and the lance gets a more menacing design as well, small white horns start to grow, the spikes are longer, and when it raises the dead, a small green lightning strike happens, which can slightly damage surrounding buildings, the eyes are now purple. Then comes lvl 5, the final level. The armor is a darker shade of black, the armor spikes are twisted and curved and have become golden, the horns are slightly longer, and are now red, the lance has gotten longer with a inward spikiness and it now has a red aura, the normal energy ball is black, the revival ball is red, along with the lightning. The wings have gone psycho design wise, and are VERY menacing. The eyes are red.
Attack strategy:This adds a new aspect in the game to attack in a way that would maximize the amount of graves you get, barbarians aren't really worth your time, and golems take to long to die, a good option would be a witch or Healer, power houses like PEKKAs and dragons are great too.
Defense:naturally, you'd want to pack your base so there are as few graves as possible, move your important buildings inward, LIKE THE TOWN HALL, n'stuff.
Preferred target: Gravestones
Attack type: Area splash, 0.6 (lightning) 2, Radius (ground and air)
Housing Space: 15
Range: 7 tiles
Attack speed:0.5s
Movement Speed:20
Training Time: 25m
LVL 1: DAMAGE PER ATTACK, HITPOINTS RESEARCH COST, RESEARCH TIME
20. 105. N/A. N/A
TRAINING COST
275
LVL 2: DPA. HITPOINTS, RESEARCH COST, RESEARCH TIME, TRAINING COST
22. 200. 120,000. 10 days. 365
LVL 3: 30. 245. 200,000. 12 days. 420
LVL 4: 40. 290. 280,000. 15 days. 520
LVL 5: 55. 350. 400,000. 18 days. 650
(my) Description: The Dark Knights is a skilled practitioner in the dark arts and strikes fear into its enemie's eyes. This formidable demon brings back the dead... With 1/5 health and 1/2 damage
OK, so lemme know what you think, how the stats should be quirked and whatnot, and DEFINITELY let me know if your'e considering it supercell, this ones been brewing in my head for QUITE a long time.