How to adjust SQ/QW w/o nerfing healers
Further Adjusting healers is just a bandaid and will make it not viable and make the only support troop, non- viable in other raids.
First I think the healers have been adjusted well to make it more difficult but still viable as is.
Typical complaints about SQ/QW being Overpowered
Cheap to build, relatively quick for a storage raiding army
Hard to counter with base design, especially at th8 and early th9
Here are some ideas I have had that will counter act it but not ruin it, any combinations of these would work to counteract it, and put the power back in our hands to design around it. I think implementing all 3 would be a net gain for the community.
1) Add a new trap, like a caltrops. Snares and/or roots units for a set amount of time. Can be set to air or ground, becomes available at th8, 1 at 8 and 2 at 9.
*Would not affect Giant/Healer raids at lower th levels
*Would allow players to attempt to base design around it
*Would offer variety to base design and make other defenses interesting if set to ground.
2) Change how Inferno Towers work
Single Target, level 1 50% heal block, level 2 75% heal block, level 3+, 100% heal block
Multi Target, Level 1 10% heal block, level 2 15% heal block, level3+, 20% heal block
*This would help balance th10 and 11, makes logical sense that when set to multi you are sacrificing damage and the heal blocking mechanism, for the added the targets.
*I think overall this would allow more counters to IT's and more interesting base designs across the board.
*It would also open up targets for SQ, so not just th8 and th9 are being affected, allowing the strategy to continue into upper th levels.
3) Change how heroes downtime is created, from being based on health. Change it to a static 30minutes if used in an attack, never increasing with level.
*This encourages leveling heroes
*Downtime is known
*Eliminates what some folks say is the exploit with SQ, that ending the battle at full health lets you attack right away.
*I think it would be a net gain for the community, most armies take at least 30 minutes to build so heroes would be available more frequently.
The fun in this game is diversity in how we can play it. Add to the game instead of making healers useless.