https://fbcdn-sphotos-g-a.akamaihd.n...76407839_n.png
Here's your army, here is the base... how would you attack?
Tell us here!
-Steve
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https://fbcdn-sphotos-g-a.akamaihd.n...76407839_n.png
Here's your army, here is the base... how would you attack?
Tell us here!
-Steve
I first use wb to destroy the wals defending the 2 mortas and air defense and wiz tower and release giants to destroy the air defense and those things in this walls then archers to destroy the canons and archer towers and barbs to destroy the TH and minions to support the archers
Dump those troops into a goblin level and get a better army :3
I would use the BAM army on this. Surround em with barbs, arch for damaging and minions for cleaning up.
EDIT
youd save lighning spell and giants creation time. :p
Plz be a new feature :D
Serious answer - it would depend on what I'm after.
I would deploy a barb to test for cc troops just outside the cc -
-if there are cc troops, lure them away from defense and take them out, then proceed with the attack
-if there are no cc troops, drop 6 giants just outside cc followed by 2 wall breakers - let the giants run down the middle and occupy the defenses. Drop the rest of the tier 1 troops outside and let them work their way in (wiz towers and mortars should be focused on giants) - drop the remaining 4 giants after the first wave have made some progress. If my giants survived to drop the air defense I drop minions to help close the deal.
If it looks like they aren't going to make it, I drop minions on lower left so they can survive as long as possible.
I really hope this is a subtle sneekpeek.
Since the lightning spells are level four I will assume that the wallbreakers are level four so there are enough to open all of the compartments if they are well placed. I would use some archers to clear as many outside buildings as possible then I would place the giants try to try to go into the center compartment as soon as I can with some archers and barbarians to support them. The minions would be sent in when the air defense and wizard towers are destroyed. They would be placed to target the archer towers first since archers cleared the outside buildings and then hopefully destroy the rest of the base. Parts of the attack might not go as planned but it should hopefully work.
[QUOTE='SuperSteve[Supercell];678656']https://fbcdn-sphotos-g-a.akamaihd.n...76407839_n.png
Assuming we aren't farming here, those storage's look pretty low. So the objective is 100%.
I would first use both lightning spells on the lower right mortar to take it out. Then I would drop 5 Barbs next to the clan castle to test for traps next to the wall (obviously some traps are visible in the picture but I will assume we dont know where they are). Then I would drop 2 Giants to absorb all shots while I dropped 5 WB's in next to the clan castle. Once the wall opens up next to CC I would release all of the Giants then I would send 10 Barbs, 15 Archers in a wave through the same hole. Again I would hit the same hole with the last 10 barbs and the final 10 archers. I would be surprised if this wasnt enough to take this base out. For good measure though when the Giants take out the air defense. They would then most likely begin to try to go through the wall to the wizard on the top right. I would send all 25 minions next to the laboratory to help take out that higher level wizard while it was shooting the giants.
I would send them all at once on the side of the base where the CC is, with no strategy involved whatsoever, as well as randomly dropping the lightning spells on the base in a non-advantageous way, because we all know level 1 troops suck and 2 SPELLS!!??!? REALLY?!?!
I would press next.... There is no dark elixer here.:mad: Storages and collectors appear to be empty!!! Waste of troops
Send in 10 barbs as a distraction down the bottom where the elixir storage is. While they r doing that I put in 2 wb to get that. I then send in the rest of my barbs there. Now I put in all my giants and send in my remaining wb down the bottom. Now I'm gonna hit all the collectors with archers. Once the air defense is taken out i send in my minions down the bottom. I should have been able to get all the resources from this raid and probably a 2 star at least
First I would need to come up with a plan without my wallbreakers. Those morons decided to play "chicken bomb" while I was looking at the base. Simple game really, the last one holding his fused bomb win. They all blown themself !
Lucky for me though, the crater formed by these wanna be kamikaze showed an ancient cave leading right under the enemy Town Hall. I didn't think twice and send off my geants and their maces, the barbarians, to distract all enemy defenses. While the enemy was wondering what kind of lethal organic weapon was hitting them, I sent minions with archers on their back clearing the rest.
Altought there was a thunder storm present near the south, it didn't help my army in any way beside scaring them. Those inexplicable thunders are said by some historians to be some thunder god "misclicking" his power. They still trying to understand what it means.
Looks like a sneak peak for sandbox mode :D
I'd wb where there CC is, and giant that inner cross. If there were CC troops I'd put a few archers to deal with them. After the defenses of the cross are done I'd lighting the wizard tower. I'd then rush barbs with minions on the remaining point defenses, check the corners and let the troops do the rest.
If I may ask, is this for some sort of reward, a subtle sneakpeak, just for fun forum conversation?
Surround the base with giants. Thy are distractions. Place wall breakers on the east side with the Wizard Tower and Archer Tower. The WB's should break through to the air defense. Place barbarians. Place 15, and see if that can take it out. If not, place the rest. Use both lightning spells on one mortar. Put archers on the South West part of the base. Place minions where you placed the WB's...(Where the Air Defense was). The minions should take out alot of buildings while the archers do some good damage as well.
~SS~
With the level1 units, no matter how you attack, it's gonna fail. You need 5 WBs to breach a pink wall so you might be able to breach ONE wall... So with that army, I think I'd go full steam ahead towards the elixir and then try to upgrade the units. Seriously, dude, learn how to upgrade units before planning to attack such bases...:p That has to be the worst premature TH7 (or even higher) as got 2 4* lightnings and minions available.
This is how I will attack the base.
Attachment 12904
I would double lightning the ad and wiz tower.(hopefully the wt dies...) On the east side, use a two of giants to meat shield. Spam in all 5 wbs(pretty sure it takes a lot as they are lvl 1.) If I am correct it should atk the junction between the core and the higher archer tower. Then, I guess there is nothing else to do but to spam my giants. Then spread barbs, archers, minions,respectively, in lines by swiping my finger up and down. Next I watch myself get 100% or get disappointed because my wbs failed lol.
This is my base (of the attacker). Reasons:
1. Castle request icon
2. Spell create icon
3. Troops train icon
4. Traps visible
5. Wizards on camp visible (hint: troops no visible when we attack)
What then: My best guess like few anticipated but none explained is that there is a sandbox mode, where you can attack your base to improve the defenses/ design.
If this is the case, nice gimmick. But no thanks
How do you raid that? Those are level 1 troops!
First I would destroy the southern Mortar with the lightning spells. I'd then target the eastern most Wizard Tower with a few giants. Drop WBs to break the wall. Then I'd spam Archers all along that side to destroy the outside buildings and then target and destroy the Wizard Tower. Once the tower is out of the way, I'd spam some barbs to break through the next layer of wall and destroy the Air defense.
With them out of the way, I'd use my remaining Arhcers, Barbs, Giants, and WBs to get rid of the Archer Tower on the other side. And finally, I'd deploy the minions in a circle all around the outside of the base as support. Eventually, all the troops would close in on the defenses and destroy them all. And finally, we'd take out the town hall! Any remaining buildings will be taken care of quickly by the remaining Minions.
I'd drop those troops in the gob missions and use GoWiPe...hands down.
I wouldn't attack this base because there would probably be little to no loot(plus penalty). Plus, the troops are level 1, which suck. This seems more of a sneak peek(hopefully sandbox) as you can see notifications plus traps.
sneakpeak of a sneakpeak huh
i wanna know why this dude has lvl 4 spells and lvl 1 troops
this is a trick question. given that you have the ability to "train" troops, "create" spells, "request" clan castle troops, and "research" upgrades, this is clearly your own base (i'm assuming the lvl 4 lightning with a town hall 6 is the result of the patch glitch).
you would attack by first requesting clan castle troops (in case you need them), then going to the lower left hand side and clicking on the "attack" button (not pictured). you might also want to consider upgrading some of your troops!
Depends. It always wall first though. But if splash damage towers are near, i attack the first. If the town hall is close to the walls, i attack them first. Otherwise, if im farming, i use giants as distractions and goblins for the resources.
Easy.. Take out the 2 gold storages and leave battle..
First, I would lightning strike the level 2 WT. Second, I would quickly send in 2 WBS by the level 3 WT and send all 10 giants by the WT to take it down then 2 more WBS at the AT and take advantage of the improper junction to destroy the AT and AD the send in the last WB at the other AT to damage the wall slightly. Then send all 25 barbs and 15 archer at the AT by the damaged wall then drop the other 10 archers by the only left AT to clear the area while its shooting the giants and once the areas clear send all the minions at the AT and since there's no more things that can attack air and no air bombs the minions can destroy the rest of the base