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Quote:
Originally Posted by
tyler4
100% max th9 with gowipe? We get hit with gowipe after gowipe after gowipe and never see them break 70%. Unlucky splits and ai is the downfall of this attack, but even then with proper hog management you can usually path them where you want away from one side and have the golems/heroes finish off the other side.
GoWiPe is still very safe attack, I'm not saying 100% guaranteed, but I'd say around 7/10 attacks get 100% on Max TH9 with 4 EQ. The key to this attack is you have to be patient with deploying wizards and wisely deploy the 3rd golem. But it will most likely fail if they boxed the base with so many sections.
On topic, my problem with mass Valks attack, is that most of the time these stupid valks go outside to clean up junks instead of tearing deeper through the base, once they go outside, then it will since they will go in different groups.
But I'm still not giving up, been practicing this attack in Master I, my results are just 5/10 100% but it is safe 2 star, but very expensive DE.
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Quote:
Originally Posted by
Jyushinshuu
I can't seem to perfect this attack, I can funnel them in no problem, but they scatter around, sometimes in 4 groups which usually leads to fail 100%, but never failed 2 stars, in max base.. I'm in Master 1 for test runs, but I just get around 30% success 100% in max bases. Probably I heal too early, and I only have Lv6/7 Giants in CC cuz nobody donates golem, and I'm MAX TH9 troops.
This is very expensive army build, I've already done more than 20x test runs, and still disappointed in the results. I even flunked out 2 war attacks using this strategy. Maybe I sucked at this, but I usually get 100% in war with max th9 with GoWiPe or GoWiWiPe
Please record these attacks. I would be delighted to see even a 50% success rate, to say nothing about a stunning 70% success rate, especially against ~max TH9s
Except on very specific, weak, bases, GoWiPe is overwhelmingly horrible at TH8 and TH9.
Quote:
Originally Posted by
Jaxterix
I'm a very experienced GoHo, and Golaloon (all variants including Queen Pop) attacker, who gets 3 stars on my targets about 90% of the time
90% of the time? :rolleyes::rolleyes::rolleyes:
Congratulations on being one of the finest players in CoC.
More importantly, thanks for sharing this (highly dubious) boast.
It makes such a difference... :rolleyes::rolleyes:
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tyler, really like the strat finally tried it multi-player yesterday with my AQ upgrading. Worked pretty an 95% on a maxed 9 with about half lava walls, the rest legos. Would have been 100% if I was better with 2nd & 3rd heal spells or my valks didn't split from the King. But would have been a cake wall 100% if my AQ wasn't down upgrading.
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Quote:
Originally Posted by
Lunaticfringe
Please record these attacks. I would be delighted to see even a 50% success rate, to say nothing about a stunning 70% success rate, especially against ~max TH9s
Except on very specific, weak, bases, GoWiPe is overwhelmingly horrible at TH8 and TH9.
90% of the time? :rolleyes::rolleyes::rolleyes:
Congratulations on being one of the finest players in CoC.
More importantly, thanks for sharing this (highly dubious) boast.
It makes such a difference... :rolleyes::rolleyes:
Sry, but I'm not very familiar with recording replays, never done it before, and I don't have any replays right now since I've done mass Valks attack in the previous wars. I was never really interested in other attack cuz I don't have the time to farm, that's why I'm stuck with low level heroes. I've been using it for like a year now, that's why I kinda master it, sometimes I'm adding witches to the mix... But GoWiPe will fail if enemy base have too many compartments, especially if it outside wizards can't hit em.
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The only strategy at TH9 with such a high success rate (70%, claimed) of hitting any max defense TH9 base is straight GoHo with high heroes. If you have good scouts to expose giant bomb locations in war attacks, I'd argue there isn't any TH9 that can defend it...
Anything in the air always has a chance to fail. I'd say less than 40% of max defense Th9 bases can be 3 starred with some form of straight air attack.
Valks, please, no way you can hit any max TH9 base and have a 70% success rate. No way. Even a skilled user, I'd say you can only use this on less than 25% of max defense TH9 war bases for 3 stars.
I'm not sure why you guys are arguing, just get your heroes up, learn GoHo, and dominate...
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Quote:
Originally Posted by
Yolksters17
The only strategy at TH9 with such a high success rate (70%, claimed) of hitting any max defense TH9 base is straight GoHo with high heroes. If you have good scouts to expose giant bomb locations in war attacks, I'd argue there isn't any TH9 that can defend it...
Anything in the air always has a chance to fail. I'd say less than 40% of max defense Th9 bases can be 3 starred with some form of straight air attack.
Valks, please, no way you can hit any max TH9 base and have a 70% success rate. No way. Even a skilled user, I'd say you can only use this on less than 25% of max defense TH9 war bases for 3 stars.
I'm not sure why you guys are arguing, just get your heroes up, learn GoHo, and dominate...
Everyone's war bases tries to defend goho. Coming in blind, a mass valk is a much better chance. I'd put your blind success rate at more like 40%, which is significantly higher than a blind goho, and will expose more of the base.
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GoHo is indeed mainstream attack now in TH9, the downside to this attack is when it fails, it has great possibility to not even get 1 star let alone 2 star, other than that it still very good strategy.
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Replay of my last two valk attacks.
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Quote:
Originally Posted by
tyler4
No, your composition lacks the end of base power to get through it because you have way too many Wizards and no backend hogs. What are 13 wizards for? Your valks are your dps! The wizards are just going to lag behind the valks and die because they can't engage defenses. The key to the three here is that your valks get you through the core, and you have to think of the base in terms of four quadrants and the core. So you took out a quadrant on entry, then your heroes and golems are going to go after one remaining quadrant, valks will go after another, and your hogs have to surgically pick off the remaining defenses to ensure they have enough steam to get through them. This is a two star strategy without proper hog placement.
I think my big concern is taking out the Clan Castle troops - can I rely on poison and 4 wixards and a Queen to take out the enemy CC troops if they cant be lured? Thats why I use the wizards. How many wizards do you usually use?
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Quote:
Originally Posted by
PhoenixRuss
I think my big concern is taking out the Clan Castle troops - can I rely on poison and 4 wixards and a Queen to take out the enemy CC troops if they cant be lured? Thats why I use the wizards. How many wizards do you usually use?
If they cant be lured, you have to play it on a case by case basis.