it seems we are exaggerating the whole rushing system; rushed base = 3 stars
if you rush your base, you run a decent chance of getting 3 starred. i have seen 3 stars on moderately rushed th10s with various strategies and attack systems. and a maxed out base stands a good change of defending too. so maybe we should step up our attacks and be more creative in attacking and defending, than putting blames on rushed ths as a form of ounishment on maxed ones.
SC need to take action in next update
I agree war mismatch is bad and worse since TH11 came along. I think the following:
Reduce wall weight because EQ and Jump massively reduced effectiveness of walls.
Increase weight of inferno and Eagle as this will reduce TH mismatch
Increase weight of warden, queen and barb K but have less impact for levels as there is not much difference in individual levels.
Overall increase weight of offence over deference as rushed low def THs have way too much of an advantage and that is unfair considering the time (and often money) the maxers put it. I'd even consider adding TH level to the war weight and give us maxers the advantage we have worked for.