The healer sho I look be immune to the poison spell. She wounderstands then be a viable defense in cc, help healing either other cc troops being poisoned or survive poison to help heal heros.
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The healer sho I look be immune to the poison spell. She wounderstands then be a viable defense in cc, help healing either other cc troops being poisoned or survive poison to help heal heros.
But with the damage per second of posion the healer would be useless anyway. She can't heal fast enough unless you can figure out a way to get a pekka and healer in the cc.
Or maybe 1 healer and 2 lvl7 giants might survive for a TH8.
Great idea but I think they should just make the poison spell like the earthquake and do a % damage and let 6 of them kill any troop.
How about this:
Healers and any troop within 3 tiles are immune to poison. I think this is balanced because
1) You need to sacrifice a large portion of your clan castle
2) The troops can be killed if lured out of range of the healer.
With this, troops besides lava hounds nd dragons can become viable again, but it is still possible to use poison.
Haven't looked at the rate of healing, but could also buff healing so that is decreases effects of poison.
Sorry to bump my own thread but would like to restart any discussion.