ɢᴜʏs ᴡʜɪᴄʜ ɪs ᴛʜᴇ ʙᴇsᴛ sᴛʀᴀᴛᴇɢʏ ᴛʜᴀᴛ ᴡᴏʀᴋs ᴏɴ ᴇᴠᴇʀʏ sɪɴɢʟᴇ ʙᴀsᴇ {ᴛʜ8}
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ɢᴜʏs ᴡʜɪᴄʜ ɪs ᴛʜᴇ ʙᴇsᴛ sᴛʀᴀᴛᴇɢʏ ᴛʜᴀᴛ ᴡᴏʀᴋs ᴏɴ ᴇᴠᴇʀʏ sɪɴɢʟᴇ ʙᴀsᴇ {ᴛʜ8}
Not really a great way to answer "this will work 100% of the time without fail" b/c different base designs, troop levels, attacker's skills, etc...but my answer, with a gun to my head, would be mass hogs. 40 lvl 4 pigs, 5 lvl 5 cc pigs, poison x2 for CC troops, profit.
There is no best attack, but most we either go mass dragons or hogs. Don't go 45 hogs, I prefer closer to 43. 45 means you can't utilize corner archers for stupid buildings and can't path them back inside on clean up, and sometimes bad bases have outside giant bombs that will wreck you on clean up. For this reason I take a wizard and three goblins and three archers with my th8 hog runs.
^ True, if corner buildings archers are going to be a necessity as the pigs tend to get grouped by the end. but if the base is in tight, I have yet to fail with 45 hogs on my mini account.
Not arguing with you dude, the difference between 43 and 45 hogs is nil. Realistically, anything over 35 is overkill, it's just personal flavor after that.
THIS...
I've seen several misses with all hogs. You DO often want a few, minimal, clean up troops involved, especially if the base has corner buildings.
Ehh, I don't think 35 hogs is enough. 5-8 more hogs is fairly significant.
Mass hogs is the clear number 1 imo. If the base is setup to defend mass hogs as a priority, a couple other options:
GoHo (4 Eq, 2 Heal. or 3 Heal 2 Poison)
Mass drags with loons in cc (2 light, 1 rage, 1 eq)
GoVaLo/Ho (4 Eq, 2 Heal typically - with 4-8 backend hogs/loons)
GoWiPe (you'll want to pocket 4+ wizards, or else bring backend hogs/loons)
Th8 has a lot of variation people often dont consider. These are all 3 star strategies, just choose the right one for the right situation.
And what bases would those be? :cool:
On a more serious note, I agree with your post.
I will say, however, mass drags with EQ Zap is often overrated and recommended too much when mass drags are in order. Heal is way underrated with mass drags. I used to scoff 3 heal with 11 drags. But time and time again, certain clan mates prove me wrong
Basically a TH8 anti 3 star base. They are out there. They have multiple double gb locations and often all their spring traps are set up very well in between defenses on the outer perimeter area. Even a center tesla farm. Not saying you cant get around these with hogs, but once they start making their base this way it opens them up for other attack styles
And I agree with the other part of your post - people need to do their own thing. I emphasize this to my clanmates. If they have an idea they can run it by me beforehand, but often I will let them try what they want and then give them guidance afterwards. Free will and stuff. I like to think i have a very good eye for if something will work out of not, but I love being shown otherwise by my clanmates :)