Several times I've lost lot of gems by clicking wrongly the gem button for example when a constructrion is not finished yet.
Isn't better a confirm button before using the gems just like happens with castle loot?
Thanks,
Decimus.
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Several times I've lost lot of gems by clicking wrongly the gem button for example when a constructrion is not finished yet.
Isn't better a confirm button before using the gems just like happens with castle loot?
Thanks,
Decimus.
No.
Cash on!
When you want to gem an upgrade, there is a confirmation icon asking if you want to spend X amount of gems to finish the upgrade, why would you need a second one? The same could be done for other aspects in the game, but a second confirmation would be pointless in my opinion.
In any case where you explicitly ask to spend gems in order to complete a task, there are, what amounts to - two confirmation.
i.e. The upgrade is in progress.
- You click on the upgrading structure.
- You click on the button to "finish now" - which includes the number of gems required to complete the upgrade.
- You must then confirm that number of gems in another dialog.
HOWEVER, if all of your builders are occupied and you, say, click on a bush and click on the clear button. That "clear" or "remove" button includes an amount of gold or elixir it will cost in order to clear the item, with NO reference to spending gems in order to free a builder. After that click, you get a SINGLE prompt indicating that you are about to spend gems.
I could see where this is an inconsistency. In the first example, you clearly click on two items which include a gem cost associated with the action. In the second example, you only get one item which references a gem cost.
You have to be thankful that SC didn't implement "tapping the bldg once will automatically Gemmed and finish the construction time. 😬