Attachment 159911
I'm a maxed town hall 9 with maxed troops.
Printable View
Attachment 159911
I'm a maxed town hall 9 with maxed troops.
Lightning the inferno on the north side, use an earthquake along with it to bring down the nearest AD. Then do a simple QuattroLaLoon. PentaLoon if you think the AD will fail to get taken down. Try to surgically place your balloons.
Oh...level 13. Not sure if they can get it. Maybe, lightning one of the infernos, and quattrolavaloon the rest of the base. That should work pretty well. Take 3 lightnings and one earthquake. 3 hounds, one in cc, rest loons with a few cleanup troops like wiz/arch with 2-3 wall breakers. For spells, 3 lightnings, one rage, one earthquake cc and one poison of yours. :)
Against only one lvl1 multi and premie defences, just raging through the multi is good enough.
I'd use go hog, with hogs behind the first part of the attack, but only because I don't like using hounds.
I would use 3 rage, 3 eq (plus one in cc), 3 golems (plus 1 in cc) 7 lvl2 witches, 10 wizards, 3 wallbreakers holding to use if needed.
Come from the west side with all 4 golems, eq the west side and basically the first rage goes down to cover the archer tower, queen and that mortar. All 7 witches go down and those wizards can "funnel" after the golems are distracting the three archer towers. Rage through the core, and then follow the rage at the east side of the core.
Easy three stars. I've attacked that base in several wars with a my th9.
Pretty simple.
Quattro - 4
La - Lava hounds
Loon - Balloons
4 hounds, 20 loons, 15 minions. 1 hound will come from your cc.
3 lightning, 1 rage/2 haste, 1 EQ.
Start off with lightning on one inferno tower. EQ to ensure it goes down.
Then just use a simple lavaloon spawning concept.