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A big idea for new spell
I Have a Good Idea For New Spell.
Many Players have The Same Problem During attacks For Example When Using Dragon Attack On Enemy Base Which Is Designed Whit The Collectors Around The Map Walls Dragons Start To Fly Around The Map And They Don't go through the center of the map,so the attack strategy fails.
So They Can Solve That With A New Spell which hides the enemy map units on certain areas on which the spell is used as a result our troops will not detect that certain units for a while and they will not spin around the map.
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So this is technically a targeting spell, but it is pushing your troops in a certain direction?
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I don't find a problem with what this spell is fixing. I just funnel. I'd rather get a more interesting spell than one fixing something that isn't broken. Part of the strategy is funneling.
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HI BRO.
no this spell just stop troops to split and go around base .
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It called funneling, and it's the most basic attacking technique there is. If you can't funnel, your attacks will suck. Plain and simple