New trap: Quicksand/sinkhole
This trap was thought of by my friend but he recently got banned for spam lol. We worked on this trap together. We call this the quicksand/sink hole. This would be a really original idea because of it having two parts: One to pull in troops and the other to spew them out. ( explained below)
This trap does minimal damage, but is useful because it can help you win a defense.
Radius- 2 by 2 ( giant bomb radius )
Cost-
Level 1: 250k gold
Level 2: 750k gold
Level 3: 900k gold
Re-arm cost-
Level 1: 1,500
Level 2: 2,500
Level 3: 3,500
Level 4: 4,500
Trigger Radius: 2.3 tiles ( when a troop which has a larger housing space than the trap steps on it, it will not go off). Also heroes cannot trigger it. The trap is triggered when 5 housing spaces of troops is on it. It then sucks in the remaining number based on its level.
Appearance- This was the only pic I could find that kinda looks like what I imagined.
https://www.google.com/imgres?imgurl...D-gQMwgcKAAwAA
Level 1: light brown sand with a hole
Level 2: dark blackish brown sand with a hole
Level 3: golden sand with a hole
Amount of quicksand traps at each Townhall level-
Th7: 0
Th8: 1
Th9: 1
Th10: 1
Th11: 2
Purpose- To suck in troops in one part and spew them out of the other. Tap on the trap to set it whether to pull in troops or spew them out. Both parts cannot be set to "suck in" or "spew out".
Th given at- 8
Damage given- 0
Amount of Troops taken in per level-
Level 1: 15
Level 2: 20
Level 3: 25
Usage- The part which sucks in the troops would best be placed in the middle of your base, where you want to protect your main buildings. The other part would best be placed on the edges of the map or by other traps so when the troops come out, they are going to hit the traps.
This idea has been in our minds for a long time. Please give me some feedback to help me improve this. Thanks!Also, PLEASE tell me why (if you did) you voted no. I want this trap to be perfect. Thanks!