POLL: New Dark Elixer Unit; Reapers
The Reapers are ground units spawned from dark elixer that target the inferno towers as the preferred target and revert to attacking defenses once inferno towers are gone, and split up into 6 souls upon defeat
Reaper stats (Single Target) TH 10 Unlock
Damage per second: 95 (level 1), 115 (level 2), and 150 (level 3)
Hitpoints: 400 (Level 1), 500 (Level 2), 650 (Level 3)
Cost: 125 (Level 1), 150 (Level 2), 175 (Level 3)
Speed: 18
Housing Space: 10
Range of attack and frequency: 1 tile, attacks every 2 seconds
Favorite Target: Inferno tower, Damage 2× and damage taken 1/2 from inferno towers
Spawned souls (Ranged single target)
Damage per second: 40
Hitpoints: 65
Speed: 24
Favorite target: None
(Can fly through walls)
Attack range and frequency: 4 tiles, attacks every 1.5 seconds
Description of Reaper
Born out of a land where the air is as hot as an inferno towers flames, Reapers hate the heat with a burning passion and spawn six ghosts to further terrorize villages after defeat.
Description of souls
The souls are bound to the reaper by his magical scythe, and nobody wants to be haunted by these monsters
Dark Barracks Idea, Add a summoners portal where the reaper is summoned from
Reaper image
https://lh5.googleusercontent.com/h4...C7gtGJKT2gc5II
Blade of scythe intended to be the color of Dark Elixer
Eyes intended to be glowing Blue, the hottest color of fire
And I am open to ideas and criticism to my idea
Attack strategies: GoRewiwi (Golems for the base defenses (meatshields), witches to swarm inferno towers and reapers to kill the tower, with wizards as a clean up crew)
Defense strategy: The best way to defend against the reaper is to keep your inferno towers on multiple target, and make sure they are moved into the center, surrounded and in a tight enclosure of walls with the TH, this will both buy your other defenses and inferno towers the most time to defeat the reaper.
This unit offers a unique chance to take out the 2nd most powerful defense in the game, the inferno tower, giving the advantage to the raider as long as the raider can defend the reaper. Also apposed to the most recent 3 dark troops (lava hound, witch, and golem) either distract or swarm the defenses, (not complaining or anything), this unit can destroy it's target alone
This unit does not fly, and is still vulnerable to spring traps
Animation ideas...
Attacking: The Reaper swings his scythe around his body, so fast it leaves a small flame ring around him. That fades before the next attack
Walking: The reaper walks around like a witch would but the difference is that he has a small flame trail that follows him around.
Split: Before the ghosts are released the reaper balloons out into a ball and pops into smoke, scattering the ghosts.
Thank you for both supporting and criticizing the idea to allow improvement.
Sorry for my shoddy drawing
Quote:
Originally Posted by
Lavablast
I figured, you know what, not a bad idea, thank you for the idea of adding the picture, it was free handed and the cam quality wasn't the greatest, sorry if it came out not like you expected, but i do hope you enjoy