Preposing Resources Market
I believe clash should add a resources market to the clan side so clashers can trade the overflow of elixer for gold with other clan mates, im a th9 and i struggle to keep gold and dark elixer and only use elixer for troops, i believe this would help dampen the struggle, limiting the amount of resources that could be traded per day and vary the amount according to corrisponding townhall level, this is my solution and would love to hear other clashers opinions♥:)
Definitely thinking about it, but....
Quote:
Originally Posted by
KhalWarAngels
It also also leads to less available resources for raiding, which is what's killing the game. Think about it.
More activity means more loot. A quarter of my clan went dormant because we are adults and its just to hard to find time to raid like they did pre update, but if my near max th 11 can donate resources to help jumpstart someone's desire to get involved again i dont see how it can hurt.
Should there even be different types of resources?
If you want to have gold and elixir easily convertable from one to another, why have more than 1 type of resource in the first place.
Think of the interest it would spark though.
Quote:
Originally Posted by
KhalWarAngels
No, more activity does not mean more loot. Raiding by itself only moves resources, it does not generate resources.
Only certain things generate more loot:
-Collectors/Mines/Drills
-League Bonus
-Star Bonus
and to a much lesser extent War Loot and Loot Cart
if you raid someone using a 100k lix army, and the loot bonus is only 50k, it doesn't matter how much loot is actually raided. If you use 100k to get 400k, but there's only a 50k league bonus, you are still removing 50k lix from the economy. You just moved 350k.
It goes back to the old phrase "to make money you gotta spend money". If more interest is created by donating resources, then that means more people will be raiding, losing shields, and creating opportunities for others. Simple economics really...
It could be tweaked a bit...
Quote:
Originally Posted by
KhalWarAngels
lol, except this isn't a real life economy. Those people will more than likely be depleting the economy. Any "opportunities" that would be created, would be lost, because people would trade resources to get that big upgrade done, so they will not have to sit with and raidable loot, they go from mediocre loot, to full loot instantaneously, and immediately spend it all.
Would not work.
Maybe eliminate a guard/shield for a certain amount of time based on amounts received. My point of continuing the conversation is that loot is getting scarce and more people are spending less time on the game because of it hence my suggestion to create some new found interest in players.
I can personally testify that the game is less fun. I was extremely hardcore having 4 accounts and spending some money on my main account before nearly being maxed at th 11 then focusing on my ungemmed near max th9.
The wait times for armies stink (no i dont want to gibarch in gold 3 i actually want to challenge myself) and to make the push and make it profitable i have to build strong armies with spells. While waiting for these armies i have found myself staying logged off for hours at a time instead of waiting in an empty clan chat due to clan members that are doing the same.
Anyways, my point is this...before saying something would not work i think it first has to be tried out. Not all change is bad although after the big update in December I'm not as inclined to believe that statement as i once was...cheers 🍻 BeerBellyBrawlr
Definitely agree with bigger bonuses...
Quote:
Originally Posted by
KhalWarAngels
That's why I vote for a substantial (50-100%) increase in league bonus. This would:
A-help with the cloud problem, as people would have an actual reason to push
B-inject loot into the economy, rather than simply move it around
C-help move the "whales" from silver league, to a proper league
D-make using full war armies actually profitable, in the higher leagues.
That would most definitely reinvigorate play.