A Suggestion to improve Loot.
The concept is essentially adding interest so you gain more loot from your Collectors.
Here is how it will work.
Your Collectors will get added interest the more loot you have in the storage. The more gold you have saved, the more interest on gold, the more elixir, the higher the interest on elixir etc. The more you save, the easier it is to obtain. However, for the intial interest to kick in, you must first reach the required amount which could be, for simplicity's sake, when your storages reach 25% in capacity.
So let's talk about gold...
-Interest kicks in when that gold storages reaches 25% capacity.
-You will unlock an interest of 5% on your gold collectors. In other words, a 5% increase in gold.
So let's do the math real quick, a level 12 collector produces 3,500 gold an hour.
To get how much additional gold you would get an hour...
multiply 3,500•0.05=175
So you get an extra 175 gold every hour.
Thats not very much, however this interest percentage increases the more gold you have in storage.
So once you reach 35% storage capacity it would increase to a 10% in interest.
A 45% storage capacity=15% interest
and the pattern goes on.
This makes saving loot easier the more of it you have obviously.
That covers Gold, but this concept can be applied to the other resources too.
I want to point out that if you have the required amount for interest in gold it will not add interest on other resources. They are entirely separate.
Note: take the numbers with a grain of salt as they are fillers to help explain the concept to you.
Reasoning: How can this help the loot situation? To modify player behavior that helps the economy, and the farmers.
We currently don't have a incentative to save a lot of loot other than for upgrades, and usually you can see people dump that loot in walls or somewhere. You need to modify that player behavior. If you DID give more of a reason to save, and hold on to some of that loot, it would give more for farmers to loot.
This would help the economy.
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After Thought Additions: There may have to be an additional benefit that is also added to the interest you gain by saving loot. Reason being, some may feel the risk of having more loot being taken from them isn't worth the risk.
I feel this un-named additional benefit should...
-encourage the desired behavior of saving loot
-it helps the player feel the risk of having so much loot to steal is worth the reward
-should help during raids so that players will want to keep their storages full so it makes raiding easier. However they become huge bulls eyes.
-Increases with storage capacity just like the interest rate mention above.
Further on that when I figure one out or someone, brilliantly, comes up with one.
I have thought of adding increasing troop HP depending on your loot capacity, but that feels a little too easy so I want to think of something better.
Here is a link to that idea thread...
http://forum.supercell.net/showthrea...tillery-Strike
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Final Thoughts:
The reason why the numbers were fillers wasn't only just to fill in gaps to help explain the idea, but it is likely that these numbers would be bigger than what I am giving. I also didn't even give a cap on the interest you could build simply because these things are likely to change just as are the interest percentages themselves.
TL;DR: Essentially, the concept is making your storages, and collectors work together as what would resemble a Savings Account.