Quote:
Originally Posted by
TrollBishop
The reason is that people are now dumping excess loot into walls as quick as they get it. Unless they are saving for a big upgrade no one saves up loot.
With the one gem boost, the amount available was inflated and now we are seeing what happens when you cant get easy shields when needed to save for the upgrades.
I bolded what makes me think on the matter of loot a little.
if there was a way for people to benefit by saving up their loot, then we would see loot be better across the board.
Youd have to find a way to modify people's behavior that benefits them by keeping their storages full or having a lot in them.
The real concept I'm suggesting is a way to modify player behavior by making them save loot.
I had a random idea to modify that behavior to give an example so take it with a grain of salt.
In hopes of modifying people's behavior, you could treat our resources like we do real Savings accounts.
Hypothetically, lets say To activate the benefits you need at the very least 1 million gold. When the minimum requirement is met, say you gain interest off your collectors.
So to help understand, Have 1 mil gold, you activate interest on your gold collectors by 5% every hour thereby giving you more gold. You would get 5% more gold for however your collector makes in an hour which is effected by its level. This interest would increase by the amount of gold in your storages. So Hypothetically... 2mil=10% > 3mil=15% and so on. Until you get this cascade of extra gold that helps fill your storages. Thus giving you more loot, and also giving the raider more loot.
this could also be applied to elixir, but may have different numbers for DE, but the concept of adding interest could compound loot, and make saving loot more beneficial. Which would modify people's behavior to save which would benefit both raiders, and the people who save.
Thanks for reading if you did.