Inferno Towers: Making them more balanced
I believe the Inferno tower needs some balancing. No other defense (with the exception of the new Eagle Artillery) has such a devastating impact on attacks. While I understand that the Inferno Tower is meant to be vicious, it has made it so the gap between a maxed TH9 and a new TH10 has become immense. There should be more balance between MAX TH9 and new TH10 just like for the lower base levels.
So my proposal is: Inferno Tower reduces healing effects rather than preventing them completely.
Level 1 Inferno Tower: Reduces Healing Effects by 50%
Level 2 Inferno Tower: Reduces Healing Effects by 75%
Level 3 Inferno Tower: Reduces Healing Effects by 100%
This will keep Max TH10 strong just like it is now, but make it more fair when you first get your Infernos.
I believe this will help match making and leagues. Max TH9 bases will now have more options, pushing them to climb the leagues more. Having more TH9 bases leave Gold and Crystal Leagues makes it so those leagues can be more competitive for TH8 and below bases. Also Champions league will become more competitive with the influx of max TH9 bases. Overall it won't hurt veteran TH10 players, and will still protect new TH10 players from ill-planned attacks.