Making Healer relevant for th8+
The healer is a great hero concept but it is pretty irrelevant in war and even outside of war for th8+. Now that the lower bases have an extra air defense, it's usage is really going to plummet. I think this simple change might be in the right direction in terms of making the Healer relevant again.
All deployed healers now have a toggle ability by clicking on the unit portrait. When clicked, every healer will go from flying mode to walking mode. When walking, Healers use their wings as a shield, adding additional HP. Healers walk more slowly than they fly but no longer take damage from air attacking units. While walking, Healers cannot heal other units (but as an idea possibly they could slowly heal themselves).
| Level |
Healing per Second |
Healing per Pulse |
Flying Mode
Hitpoints |
Landing Mode
Hitpoints |
Training Cost http://vignette2.wikia.nocookie.net/...05&format=webp |
Research Cost http://vignette2.wikia.nocookie.net/...05&format=webp |
Laboratory Level Required |
Research Time |
| 1 |
35 |
24.5 |
500 |
- |
5,000 |
N/A |
N/A |
N/A |
| 2 |
42 |
29.4 |
600 |
700 |
6,000 |
750,000 |
5 |
3 days |
| 3 |
55 |
38.5 |
840 |
1000 |
8,000 |
1,500,000 |
6 |
5 days |
| 4 |
71 |
49.7 |
1,176 |
1400 |
10,000 |
3,000,000 |
7 |
7 days |
Executive Summary:
- Healers have a new ability to land (all deployed healers land when portrait clicked)
- While landed, healers walk at a slow pace
- While landed, healers cannot heal other units
- While landed, healers do not get targeted by air attacking units
- While landed, healers max HP increases slightly
- Bonus: While landed, healers heal themselves for a small amount
I really think this idea will add a new dynamic to healers and the game as a whole. Now healers can be deployed early on but then landed when coming in range of air defenses, only later flown again to resume healing troops. By making the healers walk when landed, they stay in possible danger of bombs and other defenses but they also will better stay with the army. Making their walking speed slow will prevent them from being too overpowered, however, because they will usually be out of range to heal when flown again. Adding the addition HP in landed mode will help compensate for the additional ground threats.
The goal is not to make the Healer overpowered, but to get them back into the game. Currently, th9+ only use healers on their Queen to do snipe raids. This mechanic makes the Healer a gimmicky unit right now.