PLEASE Fix HOG pathing based on proximity!
I don't know how many times I've seen it, but it happening in this war really was upsetting. Hogs are supposed to path to closest based on proximity from where they are when current target goes down, so please tell me why it is that sometimes, even with hogs in CC that are dropped perfectly on same tile, they have a 1:5 chance of targeting something that is more than a tile further away? ALSO they currently jump diagonally over walls when it isn't necessary in the slightest and confuses pathing even further! This is a strategy game. Strategy ONLY works if troops act as they're supposed to. Hog rider pathing is broken, please fix it.