New Dark Spell : The Devolution Spell!
Note : Every post must have a title one out of these (like a poll) :
1. I like it.
2. Your idea is OP.
3. Needs tweaks. (You have to specify them)
NOW STARTS THE REAL POST.
The Devolution Spell is a dark spell that looks a lot like the Poison Spell.
Colour : Red
Side Decals : Downward arrows like skulls in poison.
Effect : This spell will reduce the level of any selected building (except TH, builder huts, CC and resources) and CC troops by 1 or 2 depending on level.
Ring radius : Similar to poison
Gameplay : Once selected, any tap will highlight the tapped building in white. If clicked again, the spell will drop reducing the level of that building only. However, it creates a ring near it (not affecting buildings) to reduce level of nearby CC troops.
Balancing : Only one Devolution spell can be taken in a single battle.
Level 1 defenses will not be affected.
If spell is level 2 (and reducing 2 levels), then Level 2 defenses will be turned to level 1.
Cost : 150 DE (Level 1)
200 DE (Level 2)
Time : 17.5 minutes
Upgrade cost : 42500 DE (you can change if u want :) )
Unlock : Level 4 D. Spell Factory (TH 10)
Dark Spell Factory appearance : The gold edges on Dark Spell Factory will turn to shiny ruby.
Miscellaneous : Appearance of the defense will change according to new level. The defense will transform with a glow like the shield on storages when lightning and earthquake spells are used.
Suggestions welcome!
How can we correct it then?
Hmmm... why don't we make a specification like only 3x3 buildings are affected or so on...
A few more numbers and technical things
What is the tile radius of the spell?
I know it's similar to poison spell (4 tile radius)... Is it larger or smaller?
What is the duration of the spell? Is it permanent?
Once troops leave the spell, do they go back to normal?
How does this interact with heroes?
Quote:
Originally Posted by
Darkmount
Hmmm... why don't we make a specification like only 3x3 buildings are affected or so on...
And if it targets the Eagle Artillery?
I think you should allow if for any building, with the HP and DPS reduction being immediate.
It would be interesting to see a th11 with 1200 Hitpoints left evaporate with this spell because it lost 1300 HP upon its devolution.
Review + One More Suggestion
Quote:
Originally Posted by
Darkmount
It will apply to CC troops. Thanks for the praise.
If poison radius is 4 tiles, its radius would be 4 tiles too.
Troops dont go back to normal and hero level reduced.
TH, CC, builder huts and storages not affected. As TH gives trophies, CC houses troops and resources, storages house resources and due to harm, it would automatically give you resources, thus converting DE into other resources. And builder huts dont have levels
BEing a dark spell it uses only 1 slot, but for balancing you can take only 1 spell of its type for a battle. One in the spell fact or CC but not one in both.
Ah, I see.
Quote:
Originally Posted by
Darkmount
Steps for use.
1. Tap any building.
2. Building gets highlighted to ask if this is the building you want to devolve.
3. If yes, click the building again. If no, click the desired building or the spell icon in selection pane.
4. After choosing a building, spell drops and devolves the building. It makes a ring around it which does NOT affect buildings lying in it but affects the CC troops inside it.
Ring lasts for the time the poison ring stays.
Okay. Makes things more clear.
Maybe make it so that you can devolve a hero altar (not just catch the hero in the radius)?
And if you do, then cut the relevant hero's level in half?
One level lower is pocket change when you're above th7.
Granted, it's probably not meant to be used on heroes, but still an idea.
Also, for walls. Maybe make it down 2/3 levels, and paint a target on it for troops?
I realize it's kind of like a flare in Boom Beach, and that we've already got jump and earthquake... It's just an idea.
Because to be completely honest, at the moment, I see no use for this that the poison spell and/or freeze spell can't do better, other than perhaps devolve the Eagle Artillery.
Yes, freeze is 2 spaces, but a freeze is better than a Devolution and a Haste spell.
In my opinion, the way to make this more relevant and game-changing is to make it more unique.
Give it a bit of a buff. :p
Ideas for buffs (You don't need to add all of these, but maybe just consider them):
- What I said above
- Make the radius 6. Or 5, at least.
- Make it level EVERYTHING in the radius down by a bit. Every building that is covered by it by more than 50% (more than 50% of its area is contained within the spell area) should be devolved.