New Dark Spell : The Devolution Spell!
Note : Every post must have a title one out of these (like a poll) :
1. I like it.
2. Your idea is OP.
3. Needs tweaks. (You have to specify them)
NOW STARTS THE REAL POST.
The Devolution Spell is a dark spell that looks a lot like the Poison Spell.
Colour : Red
Side Decals : Downward arrows like skulls in poison.
Effect : This spell will reduce the level of any selected building (except TH, builder huts, CC and resources) and CC troops by 1 or 2 depending on level.
Ring radius : Similar to poison
Gameplay : Once selected, any tap will highlight the tapped building in white. If clicked again, the spell will drop reducing the level of that building only. However, it creates a ring near it (not affecting buildings) to reduce level of nearby CC troops.
Balancing : Only one Devolution spell can be taken in a single battle.
Level 1 defenses will not be affected.
If spell is level 2 (and reducing 2 levels), then Level 2 defenses will be turned to level 1.
Cost : 150 DE (Level 1)
200 DE (Level 2)
Time : 17.5 minutes
Upgrade cost : 42500 DE (you can change if u want :) )
Unlock : Level 4 D. Spell Factory (TH 10)
Dark Spell Factory appearance : The gold edges on Dark Spell Factory will turn to shiny ruby.
Miscellaneous : Appearance of the defense will change according to new level. The defense will transform with a glow like the shield on storages when lightning and earthquake spells are used.
Suggestions welcome!
How can we correct it then?
Hmmm... why don't we make a specification like only 3x3 buildings are affected or so on...
A few more numbers and technical things
What is the tile radius of the spell?
I know it's similar to poison spell (4 tile radius)... Is it larger or smaller?
What is the duration of the spell? Is it permanent?
Once troops leave the spell, do they go back to normal?
How does this interact with heroes?
Quote:
Originally Posted by
Darkmount
Hmmm... why don't we make a specification like only 3x3 buildings are affected or so on...
And if it targets the Eagle Artillery?
I think you should allow if for any building, with the HP and DPS reduction being immediate.
It would be interesting to see a th11 with 1200 Hitpoints left evaporate with this spell because it lost 1300 HP upon its devolution.