This is my attempt at a meta anti-3 base. Any and all advice is much appreciated.
http://i.imgur.com/5QbxDzZ.jpg
Thank you!
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This is my attempt at a meta anti-3 base. Any and all advice is much appreciated.
http://i.imgur.com/5QbxDzZ.jpg
Thank you!
I like this. I'd probably try golaloon it from about 5 o'clock if I had to attack it. This means air troops would be coming from the back of the air sweeps so maybe consider changing the direction one of them are facing. Very different design though, well done!
To easy. Could take it with golaloon
Thank you! Is this better do you think?
http://i.imgur.com/5nbpqQY.jpg
Thank you for the advice, can you tell me what to do to fix it? I don't think you could get more than 1 air defense without a significantly larger kill squad than normal, but tell me if I'm wrong.
Well, a dedicated LaLoon attacker can make do with just one AD down, as long as the AQ and CC go down with it. My biggest problem (and it's a minor one at that) is the DGB location in the North. If a pack of hogs were to approach from the North, everything is perfect; they go AT, Cannon, then boom! However, from the East (or even starting at the far West, with the westernmost Mortar), the hogs will wrap all the way around the base, ending up at your tri-Tesla junction. From there, instead of going North to that Air Sweeper (as I think you may have intended...?), they'll continue East, until they hit the Wizard Tower, then run for the AD, tripping only one of the GBs and, alas, preventing your well-earned defense from coming with complimentary side of bacon (or possibly a main dish, depending on how many hogs the attacker brought).
Now, there are a few solutions to this. One, you can switch the Wizard Tower out for some other, non defensive structure (personally I feel this is the worst option, as it leaves the eastern half of your base underpowered). Two, you can shift the Air Sweeper left one tile, then adjust your DGB location accordingly, so that hogs will attack the AD without triggering half of your DGB set, then path over both bombs at the same time (this is about even with the next option in terms of functionality in my opinion). Or three, you can move the Tesla that is near your other Air Sweeper North, so that it's adjacent to the wall by your CC, tuck that AD right next to that, then switch the GB by your three Teslas with the westernmost Tesla in that set of three (or put it between the Cannon and AT in the southern compartment). This will alter the pathing so that the attacking Piglets never make it to the tri-Tesla junction, and thus trip the DGB set from the South. You can even combine options two and three to make the DGB set even more potent.
Additionally, I would move the Cannon by your TH North and East by 1 tile each, so as to make the pathing of the hogs more likely to trip both bombs in your DGB set simultaneously. Finally, I'd rotate the sweepers so that the southern Sweeper faces NE, and the northern Sweeper faces directly S.
Other than that, this looks like a very solid base. Once you get those defenses/heroes up, I can see it becoming a force to be reckoned with. I might even give this layout a go in my next war. Great job, keep up the good work!
At first I didn't like the lack of a second double big bomb, nor did I care for the pathing to the current one from the west and south. Hogs from the south might be an issue, but I really like what you've done with the combination of tesla farm, big bomb, and splash damage from the two wizard towers. If it works hogs won't stand a chance when they get there coming from the west. Good luck and happy clashing!
Looks slightly vulnerable to surgical hogs, I'd layer the point defense on the top part of the base.