insane rewards

same grind

full storages

busy builder

max tribes

max crystals

f2p cry

more frustation

Uninstall

crab finishes

install again😂😂 ]]>

4 power powders for 500 diamonds.

Has someone made a mistake here or is it aprils fools day?

🤔🤔🤔🤔 ]]>

So from the start ive always liked the look of the iron trophies best, but my compeditive nature tells me im suppose to want diamond. U know for the respect of those around me and so forth. But thats really the only reason i go for it. (I didnt try on the hasty didnt have the time)

And i recently seen a chat of people saying if u have an iron trophy you shouldnt be displaying it so proudly. But the more i thought about it, how does a maxed player only get iron?

Would be kinda hard if u tried and didnt get gold u just boost and clear thats it really. So that tells me that people are probably doing what im thinking. Right now im at 30 with no attacks and 5 offense. Was really bummed i had a fail due to attacking without scouting. Or i would of got a bit higher. But i was thinking afterwards im in a frame of mind right now were id love nothing more then a way to practise tmed and grank. And just get tge iron trophies.

So what do u guys think. Am i crazy for wanting this? Is it stupid? I feel like i am lol.... ]]>

Lol thanks ZMOT for finding this I am laughing so much now XD

They said Ariel Mechanics were ruled out 😄 ]]>

https://youtu.be/iO28BFxG2X8 ]]>

The purpose of this model is to obtain the odds of getting a certain amount of PVP bases in a given period of time.

Here are the hypothesis (I´ll assume these are true, and no other factors are involved, in order to make the model as simple as possible)

- There are separate chances for NPC and PVP bases to spawn in our maps. The chance percentage is directly linked to how “clean” the player´s map is.
- Every 19 minutes we can either get a new NPC base, a PVP base, or nothing at all.
- To make the model “manageable” but still close to the gameplay reality, the period of time for our analysis will be 10 hours.
- Thus, 10 hours or 600 minutes divided by 19 is 31.58. For the purpose of this model we will have 32 chances of getting PVP bases.
- We´ll assume that our player´s map is “clean” during this 10 hour period, so the chances of getting a PVP will be 16% and getting an NPC also 16%, these chances won´t change.
- The analysis is built under the assumption that NPC bases are irrelevant, since these aren’t linked to the game´s Matchmaking system. Furthermore, I believe that players that need this information are pushing VP; in this case scenario, getting an NPC is as good as getting nothing.
- Finally, every 19 minutes we have two possibilities:

- 16% chance of getting a PVP base.
- 84% combined chance of getting an NPC or nothing.

- I will be using Pascal’s triangle to calculate the probability of the PVP spawn. The formula to calculate the probability is:

- (%PVP + %N)^n = 100%

Where:

- %PVP: Probability of getting a PVP base = 16%
- %N: Probability of getting an NPC + probability of getting nothing = 16% +68% = 84%
- n = Number of chances. As mentioned before, the goal is 32 chances.

Let´s begin as simple as simple as possible. After 19 minutes we get 1 chance to get a PVP base, so:

- (%PVP + %N)^n = 100%
- %PVP = 16%.
- %N = 84%
- n = 1
- Thus, (16% + 84%)^1 = 100%
- So (this is obvious, but again please bear with me), after 19 minutes we have a 16% chance of getting a PVP, and 84% of getting nothing.

After 2 periods of 19 minutes we get 2 chances to get a PVP base, so:

- (%PVP + %N)^n = 100%
- %PVP = 16%.
- %N = 84%
- n = 2
- (%PVP + %N)^2 = 100%
- We multiply the values: %PVP^2 + (2 x %PVP x %N) + %N^2 = 100%
- We use this formula as follows:

- (%PVP^2) are the odds of getting 2 PVP bases in 2 periods of 19 minutes.
- (2 x %PVP x %N) are the odds of getting 1 PVP base in 2 periods of 19 minutes.
- (%N^2) are the odds of getting no PVP bases in 2 periods of 19 minutes.

- If we do the math these are the results:

- 2 PVP bases: 2,56 %
- 1 PVP base: 26,88 %
- No PVP base: 70,56 %
- TOTAL: 100%

Finally, let’s apply the model to 32 periods of 19 minutes, to get our 10 hours:

- (%PVP + %N)^n = 100%
- %PVP = 16%.
- %N = 84%
- n = 32
- (%PVP + %N)^32 = 100%
- With the formula above we can get all the possibilities, all the way from getting 32 PVP bases to 0 PVP bases in ten hours. The math is extremely long and it´s pointless to present it on this post (I can share the excel sheet if anyone is interested).

Here are the results:

- 0 PVP: 0,38%
- 1 PVP: 2,30%
- 2 PVP: 6,79%
- 3 PVP: 12,94%
- 4 PVP: 17,87%
- 5 PVP: 19,06%
- 6 PVP: 16,34%
- 7 PVP: 11,56%
- 8 PVP: 6,88%
- 9 PVP: 3.49%
- 10 PVP: 1,53%
- 11 PVP: 0,58%
- 12 PVP: 0,19%
- 13 PVP: 0,06%
- 14 PVP: 0,01%
- 15 PVP: 0,003%
- 16 PVP: 0,0007%
- 17 PVP: 0,0001%
- 18 PVP: 0,000019%
- 19 PVP: 0,000003%
- 20 PVP to 32 PVP: You get the point… you have better chances of winning the lottery :p.

In conclusion (using Pareto’s principle), there´s a big chance (over 77%) of getting between 3 and 7 PVP bases in a 10 hour period, and this model tells us that obtaining this amount of PVP bases could be considered normal.

If you are really unlucky you can still get 2, or 1 o maybe nothing. If you are really lucky, you can get 8 or more. This cases are rare, but nonetheless, it can occur.

Notice:

Thank you for your time guys. Let me know what you think!:thumbsup: ]]>